It Could Have Been Me game cover

It Could Have Been Me CD Key

"It Could Have Been Me" is a VR experience exploring the journey of unaccompanied Afghan youth to Sweden. Featuring 26 documentary stories across five surreal worlds, the game blends artistic and realistic elements with rap influenced by the hopes of newcomers. Estimated playtime: 20 minutes per journey.
Looking for the best price for It Could Have Been Me? Compare offers from 2 stores on CheckGamePrices to find the cheapest Steam key available. Right now, the lowest price is 0.39$ at Kinguin, which is 61% cheaper than the current Steam price (0.99$).

Current Lowest Price

0.39$
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Release Date

19 May, 2019

Publisher/Developer

Åsa Egnér vr-designer, Alexander Cobleigh programmer, Carolina Ask modeler, Emilia Carapic music, Joar Egnér Lofberg sounds, Johan Zdybal early modeller, Ali Ahmadi interview, Sakib Zabbar main voice, a lot more people, Kreativitetsbanken

Reviews

Steam: 100.00% positive (1/1)
Metacritic: -

Game Tags

System Requirements

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-4590 (AMD FX 8350) or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater
  • Storage: 1 GB available space
  • VR Support: Oculus PC

It Could Have Been Me Steam Price History Chart

Current Steam price: 0.99$
Lowest Steam price ever: 0.99$ — 2026-10-19 — Current low
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It Could Have Been Me description

It Could Have Been Me

It Could Have Been Me is an immersive virtual reality experience that explores the harrowing journey of unaccompanied youth fleeing from Afghanistan to Sweden. This poignant tribute highlights the bravery of young individuals who risk everything for a chance at a better future.

Players will navigate through five surreal worlds: the majestic mountains, eerie tunnels, bustling train stations, hidden caves, and ethereal heavens. Each environment serves as a backdrop to 26 documentary stories showcasing the real-life experiences of Afghan youths, alongside insights from activists and staff at the Swedish Migration Agency.

The game features a captivating rap by Emilia Carapic (Bac Nini), inspired by the dreams of newly arrived migrants. Utilizing Oculus Touch controllers and the latest technology, players can engage in a rich, interactive experience that lasts approximately 20 minutes per journey. Multiple playthroughs reveal new stories, enriching the player's understanding of these remarkable journeys.

With dialogue available in both English and Swedish, It Could Have Been Me reminds us that the plight of refugees could easily be our own.