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Outlast is a first-person survival horror game where you, as investigative journalist Miles Upshur, explore the terrifying Mount Massive Asylum. With stealth-based gameplay and AAA-quality graphics, escape the horrors created by the human mind while uncovering dark secrets that await within.

Lowest Price

3.58$
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Release Date

04 Sep, 2013

Publisher/Developer

Red Barrels

Reviews

Steam: 96.80% positive (96080/99261)
Metacritic: 80/100

System Requirements

Minimum:
  • OS *: Windows XP / Vista / 7 / 8 - 64 bits *
  • Processor: 2.2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx series
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: * 32 bits systems are not officially supported, but should work if configured to provide 3Gb of user-mode address space. See or

Outlast Steam Price History Chart

Price Information for Outlast

Current Best Price: $3.58 at Eneba

Game: Outlast

Platform: Steam

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Outlast Steam AI Review Summary

SteamAI
Summary generated from 300 most useful Steam user reviews.

Users wrote

Outlast is widely praised for its oppressive atmosphere, relentless tension, and vulnerability of the player. Reviewers emphasize the no weapons mechanic and the camera-night vision setup that forces you to run and hide. The Whistleblower DLC is frequently cited as a strong addition that deepens the story. Some critics note the game can feel short or repetitive, with occasional AI quirks or an ending that some find unsatisfying, but the overall experience remains highly regarded.

Last updated: 2026-03-01

Most Mentioned Advantages

  • Atmosphere and tension (26 mentions) - Reviewers consistently praise the oppressive atmosphere and constant tension that make the game feel dangerous. The environment, lighting, and sound design work together to create persistent fear. The lack of weapons and the need to hide heighten vulnerability. This combination is cited as the core reason the horror remains memorable.
  • No weapons; camera night vision mechanic (22 mentions) - Players never fight back; they must run, hide, and manage the camcorder's night vision. The absence of weapons is repeatedly highlighted as essential to the horror. Batteries and light influence pacing, forcing careful decisions during encounters. This simple mechanic is described as highly effective for building fear.
  • Story and lore are engaging (11 mentions) - Multiple reviews highlight the story and lore that emerge from documents, recordings, and environmental storytelling. The mystery keeps players engaged and encourages exploration of Mount Massive. Reviewers mention conspiracy themes and the atmosphere around the asylum as strong points. Even years after release, the storytelling is cited as a strength.
  • Whistleblower DLC adds depth (10 mentions) - Reviewers frequently call the Whistleblower DLC a standout addition that expands the story beyond the base game. It introduces new sequences and enemies that heighten the horror and deepen context. Many say the DLC improves the overall experience and narrative continuity. It is commonly recommended to play it after finishing the base game.
  • Sound design enhances fear (9 mentions) - Sound cues such as footsteps, breathing, and distant screams intensify the tension. Many reviewers note that wearing headphones increases immersion and fear. The combination of audio with visuals amplifies the sense of danger. This aspect is frequently listed among the game’s strongest technical elements.

Most Mentioned Disadvantages

  • Short length (12 mentions) - Many reviewers note the game is relatively short. The short length can disappoint players seeking a longer experience. Some players still appreciate a compact experience, but it remains a common criticism. Replay value can be limited by the runtime.
  • Chases feel repetitive (7 mentions) - Several reviewers note that chase sequences can feel repetitive. The running and hiding pattern can reduce tension for some players. The intensity remains high for many, but repetition is a common critique. This is not universal, but it is frequently mentioned.
  • AI and chase pacing scripted (6 mentions) - Some reviews say the AI and chase sequences feel scripted or follow predictable patterns. Enemies often follow the same routes and reappear after hiding. This can reduce tension for some players, especially on repeated plays. The mechanics feel basic rather than dynamic.
  • Ending not satisfying or unclear (5 mentions) - A few reviews express that the ending isn’t satisfying or clearly explained. The resolution can feel abrupt or vague. For some players the story feels incomplete without more explanation. Not all reviews mention this, but it is a recurring critique.
  • Jumpscares can feel cheap (4 mentions) - Several players feel jumpscares are cheap or not as scary after repeated play. Others say fear comes more from atmosphere and vulnerability. Jumpscares are a minor concern for many, not the main fear driver. This is a common complaint among some reviewers.
Users wrote

Advantages mentioned by the majority
Less frequently mentioned disadvantages


Outlast Game Description

Outlast is a gripping first-person survival horror game that immerses players in the harrowing experience of investigative journalist Miles Upshur. Set in the eerie Mount Massive Asylum, located in the remote mountains of Colorado, players must navigate the terrifying secrets of this long-abandoned institution for the mentally ill, recently reactivated by the shadowy Murkoff Corporation.

Acting on an anonymous tip, Miles infiltrates the asylum to uncover its dark truths, confronting nightmarish visions that blur the lines between science and religion. With an emphasis on stealth and evasion, the game reinforces that your best chance of survival is running or hiding; combat is not an option.

Featuring stunning AAA-quality graphics, Outlast creates an intensely immersive and terrifying world filled with unpredictable enemies. Inspired by real-life asylums and cases of insanity, the game promises to deliver a chilling atmosphere that reminds players that the most horrifying monsters often stem from the human psyche.


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