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Superliminal CD Key

Superliminal is a first-person puzzle game that utilizes forced perspective and optical illusions. Players navigate a dream world, solving unexpected puzzles under the guidance of an AI assistant. Featuring developer commentary and Steam Workshop support, it also includes a Challenge Mode for speedrunning enthusiasts.

Lowest Price

4.65$
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Release Date

05 Nov, 2020

Publisher/Developer

Pillow Castle

Reviews

Steam: 94.78% positive (25639/27051)
Metacritic: -

System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.0GHz
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX 750
  • DirectX: Version 10
  • Storage: 12 GB available space
  • Additional Notes: Minimum: 3GB VRAM

Superliminal Steam Price History Chart

Price Information for Superliminal

Current Best Price: $4.65 at Gamivo

Game: Superliminal

Platform: Steam

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Superliminal Steam AI Review Summary

SteamAI
Summary generated from 300 most useful Steam user reviews.

Users wrote

Reviewers consistently praise Superliminal for its perspective-based puzzles that bend objects and spaces, creating mind-bending, dream-like experiments. The game is widely described as creative, unique, and thought-provoking, with several noting Portal-like vibes and similarities to Viewfinder, Antichamber, and The Stanley Parable. A common caveat is that the experience is relatively short and can cause motion sickness for some players, and a portion of reviews mention bugs or glitches and questions about value for money. Many readers highlight a memorable ending and strong atmosphere, while a few feel the puzzles aren’t deeply challenging or that the game can feel repetitive. Overall, it’s seen as a standout, artful puzzle experience that shines through its core concept and imagination rather than its length or difficulty.

Last updated: 2026-03-06

Most Mentioned Advantages

  • Creative perspective-based puzzle mechanics (48 mentions) - The game uses perspective to change the size and location of objects, creating puzzles that require thinking outside the usual rules. Reviewers describe this mechanic as highly creative and central to the appeal. It feels fresh and mind-bending, with many players feeling rewarded when solutions click. This core gimmick sets the experience apart from typical puzzle games.
  • Portal-like vibes and atmosphere (35 mentions) - Many reviewers compare Superliminal to Portal-like experiences, noting its calm, surreal mood and clever puzzle design. The game’s dreamlike presentation and environmental storytelling contribute to a strong, memorable atmosphere. The sense of wonder and exploration is frequently highlighted as a major plus. Overall, players feel the vibe complements the puzzles well.
  • Short, focused experience with a memorable ending (28 mentions) - Several reviewers point out the game is compact and tightly paced, finishing in a few hours. The length is widely seen as appropriate for the concept, with the ending leaving a lasting impression. Players often mention a clear, impactful conclusion that adds to the overall message of the game.
  • Varied and mind-bending puzzle ideas (26 mentions) - Players note a steady stream of inventive puzzles and new ideas that keep the experience from feeling stale. The puzzles consistently require thinking differently about space and perspective, with a sense of progression that feels fresh across chapters. The variety helps maintain interest throughout the short run.
  • Replayability and creative community content (14 mentions) - There is appreciation for community involvement, such as workshop content and potential for additional puzzles and modes. Reviewers mention the possibility of replaying to collect achievements or explore user-made levels. Even with a short main campaign, these additions provide additional engagement.

Most Mentioned Disadvantages

  • Motion sickness / dizziness from 3D perspective (42 mentions) - A frequent complaint is that the perspective-based visuals can cause nausea or vertigo for some players. Several reviews mention feeling uncomfortable or needing to stop playing due to dizziness. This issue appears across multiple play sessions and persists as a notable drawback for sensitive players.
  • Short length and value for money concerns (25 mentions) - Many reviewers feel the game is short relative to its price, questioning whether it offers enough content for the cost. Some reviewers mention finishing quickly and wanting more, while others feel the price is too high for the length. The debate over perceived value is a recurring theme.
  • Puzzles can feel repetitive or not deeply challenging (18 mentions) - Several reviewers feel the puzzles, while clever, can become repetitive or relatively easy after a few chapters. A subset of players would like more depth, variety, or difficulty to sustain long-term engagement. This has been noted as a potential downside for puzzle enthusiasts.
  • Bugs and performance issues (12 mentions) - A number of reviews report bugs, glitches, or rough performance in places, including occasional frame issues and odd behaviors during certain sections. While not universal, these reports contribute to a sense of imperfect polish for some players.
  • Some players find the experience too short or underdeveloped (8 mentions) - Beyond the general brevity, a portion of reviewers feel the game doesn’t develop themes or mechanics deeply enough. They wish for more exploration, more complex puzzles, or extended narrative payoff. The sentiment emphasizes a desire for a longer, more substantial experience.

Compared Games

  • Portal (30 mentions) - Frequent references to Portal-like puzzles and thinking outside the box, highlighting similar design philosophy and puzzle-solving satisfaction.
  • The Stanley Parable (6 mentions) - Compared for its environmental storytelling and philosophical tone, aligning with the game’s meta-narrative aspects.
  • Viewfinder (4 mentions) - Compared for its perspective-based puzzles and surreal presentation that reshapes how players see objects and spaces.
  • Antichamber (4 mentions) - Noted for abstract puzzle ideas and non-linear exploration that echoes Superliminal’s mind-bending approach to space.
  • The Witness (3 mentions) - Referenced as a point of comparison for mind-bending puzzles and challenging perspective-based gameplay.
Users wrote

Advantages mentioned by the majority
Less frequently mentioned disadvantages


Superliminal Game Description

Dive into Superliminal, a captivating first-person puzzle game that challenges your perceptions through forced perspective and optical illusions. Following an unexpected plunge into Dr. Pierce's Somnasculpt dream therapy program while dozing off in front of the TV, you find yourself navigating a surreal dream world where reality bends and expectations are continually subverted.

In this unique adventure, players must rethink their viewpoint to solve mind-bending puzzles and awaken from their dream state. Guided by the enigmatic Dr. Glenn Pierce and his malfunctioning AI assistant, you will unveil layers of complexity within the dreamscape as you attempt to find your way home.

The game includes extensive developer commentary, offering insights into its creation and secrets, alongside a Challenge Mode that rewards speedrunners with performance metrics, enhancing replayability. With Steam Workshop integration, players can create and manipulate their own 3D objects, experimenting with the mesmerizing perspective mechanics that define Superliminal. Prepare to embark on an unforgettable journey where perception truly is reality.


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