Lobotomy Corporation | Monster Management Simulation game cover

Lobotomy Corporation | Monster Management Simulation CD Key

Lobotomy Corporation is a rogue-lite simulation game where players manage surreal monsters inspired by various horror franchises. As the company's administrator, you navigate chaos and disasters while harnessing energy from these creatures to survive and maintain order.

Lowest Price

8.49$
Steam logo
Visit store

Release Date

09 Apr, 2018

Publisher/Developer

ProjectMoon

Reviews

Steam: 94.26% positive (45050/47791)
Metacritic: -

System Requirements

Minimum:
  • OS *: Windows 8.1 or later
  • Processor: Intel(R) Core(TM) i5-3570
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 550 ti or Radeon hd 6570
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: DirectX 9.0c compatible

Lobotomy Corporation | Monster Management Simulation Steam Price History Chart

Price Information for Lobotomy Corporation | Monster Management Simulation

Current Best Price: $8.49 at Steam

Game: Lobotomy Corporation | Monster Management Simulation

Platform: Steam

Price history chart shows historical Steam pricing data to help you make informed purchasing decisions.

Loading Lobotomy Corporation | Monster Management Simulation price history chart...

Lobotomy Corporation | Monster Management Simulation Steam AI Review Summary

SteamAI
Summary generated from 300 most useful Steam user reviews.

Users wrote

Reviews consistently describe Lobotomy Corporation as a brutal, story-driven management sim with a dark atmosphere. Players praise the lore, world-building, and unusual abnormalities that drive the game. The memory repository and day-rewind mechanics create a unique progression loop, but the game remains extremely challenging. Many reviewers warn about UI issues, bugs, and the heavy time commitment, though fans call it a peak in storytelling and design.

Last updated: 2026-03-05

Most Mentioned Advantages

  • Extreme difficulty that feels rewarding (120 mentions) - Reviewers describe the game as brutally hard, often calling it a masochistic experience. They say the challenge is punishing but satisfying when you finally master a mechanic or reach an ending. The game rewards patience and learning through trial, error, and careful planning. Even with the difficulty, players feel a strong sense of achievement and progress.
  • Creative and varied abnormalities (110 mentions) - Reviewers highlight the wide variety of abnormalities and monsters, each with unique rules and visuals. The SCP-like vibe and the design of encounters add flavor and tension to gameplay. This variety keeps the experience fresh across multiple runs. Players often mention the distinct personalities of abnormalities as a key draw.
  • Carryover progress through Memory Repository (95 mentions) - The memory repository and other reset mechanics let players keep knowledge, gear, and research progress across days. This carryover is seen as a clever progression tool that mitigates some frustration from failures. It encourages planning and strategic thinking over repeated grinding. Many reviews frame this as a vital, satisfying part of the loop.
  • Compelling story and lore (75 mentions) - Reviewers repeatedly praise the strong story, rich lore, and memorable characters. They highlight the writing quality and the way the world-building deepens as you learn about the abnormalities. The narrative unfolds through days, logs, and dialogue, adding depth beyond the management gameplay. For many players, the lore is a major reason to keep playing.

Most Mentioned Disadvantages

  • Extreme difficulty spikes and long days (140 mentions) - Many reviews note that days can be very long and the difficulty spikes brutal, especially later in the game. The challenge can feel vertical and punishing, leading to frustration or repeated restarts. The tough bits require strong memory and careful planning to push through. Some players may feel the game is not approachable.
  • UI/UX and onboarding challenges (110 mentions) - Multiple reviews criticize the user interface as confusing and hard to read. Players complain about not being able to easily see employee health or set routines, and about limited text size and keybind options. The onboarding experience is described as steep, making early progress slow. These issues can detract from otherwise engaging systems.
  • Heavy time commitment and repetition (90 mentions) - A number of reviews mention the game demands a large time investment to reach endings. The grind of days and the complexity of mechanics can be tiring. For players with limited gaming time, this can feel like a barrier. The game’s length is often cited as a negative factor for casual players.
  • Bugs, glitches, and performance issues (70 mentions) - Several reviews call out memory leaks, glitches, and occasional crashes. Some players note fixes are limited by missing source code and other technical constraints. Performance problems, especially on later days, can hamper experience. These issues contribute to a harsher overall impression for some players.

Compared Games

  • Library of Ruina (7 mentions) - Library of Ruina is frequently referenced as part of the PM trilogy, with comments about story continuity and world-building across titles. Reviewers note cross-title implications or that the lore expands in related games. The connection between Lobotomy Corporation and Ruina is a common discussion point.
  • Limbus Company (4 mentions) - Explicit mentions of Limbus Company as part of Project Moon’s universe appear, with players noting connections or continuing the PM story after finishing Lobotomy Corporation. Some reviews indicate they plan to or have played Limbus Company as a follow-up. The PM universe is referenced rather than standalone comparisons in many comments.
  • Lobotomy Corporation (PM’s first game) (2 mentions) - Some reviewers frame Lobotomy Corporation as the starting PM game and reference its place in the series’ development. The comparisons often highlight how later PM titles build on or diverge from the original game’s design and storytelling.
Users wrote

Advantages mentioned by the majority
Less frequently mentioned disadvantages


Lobotomy Corporation: Monster Management Simulation

Step into the chaotic world of Lobotomy Corporation, a rogue-lite simulation game where your mission is to manage terrifying monsters inspired by the likes of SCP Foundation, Cabin in the Woods, and Warehouse 13. As the administrator of a company tasked with controlling these aberrations, you will explore the dark question of "What if these monsters were real?"

In your role, you will be responsible for overseeing the creatures that generate a unique energy source vital for the corporation's operations. With each disaster you face, prepare for a ripple effect of chaos that can spiral beyond your control. It is your responsibility to train and assign subordinates to interact with these beings, ensuring both their safety and the successful extraction of energy.

Tread carefully, as mismanagement can lead to disastrous outcomes. Collect valuable resources while attempting to maintain order among the calamity surrounding you. Are you ready to take on the challenge of leading Lobotomy Corporation?


Recommended games