No, I'm not a Human game cover

No, I'm not a Human CD Key

In this horror game, navigate a world where an exploding sun unleashes mysterious 'guests.' Make crucial decisions to discern humans from guests, impacting survival. With random story generation and paranoia-driven gameplay, your choices determine who lives or dies. How will you face the unknown?

Lowest Price

7.53$
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Release Date

15 Sep, 2025

Publisher/Developer

Trioskaz, CRITICAL REFLEX

Reviews

Steam: 92.82% positive (21731/23412)
Metacritic: -

System Requirements

Minimum:
  • OS: 10
  • Processor: Intel core i5
  • Memory: 2 GB RAM
  • Graphics: GTX 960

No, I'm not a Human Steam Price History Chart

Price Information for No, I'm not a Human

Current Best Price: $7.53 at Gamivo

Game: No, I'm not a Human

Platform: Steam

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No, I'm not a Human Steam AI Review Summary

SteamAI
Summary generated from 300 most useful Steam user reviews.

Users wrote

Reviewers consistently praise the game's atmospheric, psychological horror and its ability to draw players into a tense, paranoid mood. Many highlight strong replayability and a wide array of endings that invite repeated play. The lore and character depth are frequently noted as standout elements, with distinct guests and backstories fueling the world. Some reviews mention drawbacks like RNG-driven variability, short length, and occasional bugs or localization issues.

Last updated: 2026-03-09

Most Mentioned Advantages

  • Atmosphere and mood (60 mentions) - The game is praised for its atmospheric, unsettling mood and analog horror vibe. Visuals are minimal but distinctive and the soundtrack intensifies the tension. Players frequently mention a creeping sense of paranoia and dread that makes the world feel alive. The atmosphere supports the experience across different endings.
  • Endings and replayability (50 mentions) - Reviewers note a large number of endings and strong replay value. The randomness of visitors and the branching choices create different outcomes in each playthrough, encouraging multiple trips through the game. Many find value in uncovering new paths and discovering how decisions affect the story. Some feel the lure of endings slightly diminishes if not pursuing all content.
  • Lore and character depth (40 mentions) - The game is described as lore-rich with a diverse cast of memorable characters. Each visitor has a backstory that adds to the world-building and encourages exploration. The variety of guests keeps exploration fresh across runs. The world and its themes are consistently praised for their thoughtful design.
  • Psychological horror without jump scares (30 mentions) - The horror is described as psychological and narrative-driven rather than relying on jump scares. Decisions, trust, and moral questions drive the tension. The game rewards careful reading of dialogue and understanding character motivations. This approach is repeatedly highlighted as a strength by players.
  • Soundtrack and audio design (25 mentions) - Soundtrack and audio design are frequently praised for enhancing atmosphere and mood. Music contributes to the sense of unease and immersion. The audio elements are noted as a standout component of the overall experience. Several reviews call out the audio as a key part of the game's appeal.

Most Mentioned Disadvantages

  • RNG and replay fatigue (40 mentions) - Randomized guests and variable outcomes can make some runs feel luck-based and repetitive. The core mechanic of determining visitors relies on chance, which can reduce the sense of meaningful choice. This randomness can lead to frustration during attempts to obtain specific endings. Some players feel this detracts from the game’s potential depth.
  • Short length and repetition on later runs (35 mentions) - Many reviews mention the game is short and can become repetitive after a few playthroughs. The dialogue boilerplate and repeated scenarios can lessen novelty on subsequent runs. Achieving all endings and trophies often requires many restarts, increasing the sense of repetition. Some players still see value in exploring multiple paths, but others feel the core loop wears thin.
  • Valuation of content / price (20 mentions) - Several reviews note the game can feel overpriced for the amount of content. Some perceive the price as not matching the length or scope. This sentiment is often tied to the desire for more endgame content or additional mechanics. A few reviews suggest waiting for a sale.
  • Technical issues / bugs (15 mentions) - Some players report bugs that affect gameplay, such as broken endings or soft-locks. There are mentions of inconsistent dialogue and other technical problems that can disrupt playthroughs. While not universal, these issues contribute to a negative experience for some players.
  • Localization issues in some languages (10 mentions) - Localization problems are noted, with translations in certain languages described as poor. This affects accessibility for non-English speakers. Some reviews call for better localization to improve overall experience.

Compared Games

  • Papers, Please (20 mentions) - Several reviews compare the core concept to Papers, Please, noting the moral checks and risk of admitting guests. The tension comes from deciding who can stay and who must be rejected, mirroring the vigilant atmosphere of the earlier title.
  • Silent Hill 2 (3 mentions) - A subset of reviews mentions Silent Hill 2 in terms of atmosphere and mood, highlighting similar psychological horror vibes and a slow-building dread.
Users wrote

Advantages mentioned by the majority
Less frequently mentioned disadvantages


No, I'm not a Human

Immerse yourself in the chilling world of No, I'm not a Human, a horror game that reimagines the Violent Horror Stories anthology. Set against the backdrop of a cataclysmic sun explosion, mysterious 'guests' emerge from the depths of the earth with unclear motives. Your responsibility is to discern the true humans from these sinister beings. The choices you make will directly impact the survival of those around you.

Key Features:

  • Random Generation: Every playthrough offers a unique narrative experience, forcing you to learn and adapt as you identify who is a guest and who is human.
  • Paranoia: Clues that can help you identify guests often overlap with normal human behavior, creating an atmosphere of tension. Will you take the risk of killing an innocent based on vague signs?
  • Your Choices Matter: The story concludes based on your decisions. Too many mistaken identities could lead to disastrous consequences, whether through needless aggression or misplaced trust.

Will you be able to survive the tensions of doubt and fear? Step into the haunting decisions of No, I'm not a Human to find out.


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