Untouchable Ground game cover

Untouchable Ground CD Key

Untucheble Ground is a story-driven action RPG in a grim wilderness where ancient laws rule. You play as a wandering fox navigating warring animal clans, eerie forest gods, and a world-altering secret. Non-human NPCs remember you; combat favors mobility, ambushes, and instincts; choices shape alliances, territories, and fate.

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Publisher/Developer

V.A.C.U.U.M.

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Untouchable Ground description

Untouchable Ground

Untouchable Ground is a story-driven action RPG set in a grim wilderness where ancient laws are stronger than steel or magic, and every step could be your last. You play as a wandering fox caught between warring animal clans, forgotten forest gods, and a secret that can alter the very fabric of the world. Enter a world ruled by the law of the predator, where the Grey Thicket is alive, watching, judging.

You meet not humans, but animals speaking in ancient voices—wolf packs, bear shamans, reclusive badgers, and silhouettes of a broken nature. Every dialogue is a trial, and every decision leaves a mark on the world. Fight like a beast, think like a hunter: use speed, cunning, precision, and the environment. Combat emphasizes ambushes, dashes, dodges, verticality, tracking and hunting enemies, and instincts that sense danger, scents, and pack movements.

Choose who to trust—if anyone at all. Your journey leads to encounters with pack leaders—from the blind wolf Morok to the bloodthirsty Blackfang. One word can make you an ally; another can make you prey.

The Consequences system makes the world react to your choices. Alliances reshape clan conflicts, killing leaders can destroy or strengthen territories, and non-human NPCs remember your scent, voice, and actions. The forest opens only to those who prove strength or cunning.

Explore the Thicket to uncover ancient secrets: forgotten altar clearings, spirit paths, abandoned dens and lairs, and cursed lands where no beast dares tread in daylight. Each region carries brutal, primal folklore about gods betrayed and lands that belong to no one anymore.

Key Features

  • Dark RPG in the style of a predator’s perspective
  • Non-linear dialogue system with crude, instinctive, subconscious reactions
  • Dynamic combat based on mobility and instincts
  • Atmospheric wilderness world with deep folklore and ancient laws
  • Consequences system and reputation with animals
  • Open-world exploration where every step has a cost