Low Poly Mouse Game game cover

Low Poly Mouse Game CD Key

2-4 players control squeaky low-poly mice trying to destroy a house by completing tasks and evading a hunting cat. Mice communicate with proximity chat, eat cheese for a speed boost, and use tunnels. The cat tracks noises, uses pounce and energy-based movement to hunt.
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Release Date

09 Dec, 2025

Publisher/Developer

LPM Studios, Ethan Dubner, Gabrielle Arabe, Benjamin Kushner, Mayday Lakes, Annabelle Eugui, Boyun Wang 王泊云, Jose Rodriguez, Nathan Qiu, Andrew Zeng, Alex Watson

Reviews

Steam: 93.53% positive (130/139)
Metacritic: -

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Current Steam price: FREE
Lowest Steam price ever: FREE — 2026-10-19 — Current low
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Low Poly Mouse Game description

Low Poly Mouse Game

A charmingly sharp asymmetric multiplayer experience where 2–4 sneaky mice face a lone cat inside a sprawling, low‑poly human house. The battlefield is vertical and full of tricks, tunnels, and hidden passages, all designed to challenge both sides as they race toward different goals.

Gameplay Overview

Players choose a faction: a small squad of mice or the sole defender—the cat. The mice communicate with each other using proximity chat to coordinate moves, escape the predator, and execute their objectives. The cat uses sound trails and visual cues to track the quarry, then closes in with superior movement, a bigger jump, and a pounce.

Mice — The Chaos Mice

  • Win by completing enough standard tasks, then finishing both final tasks to destabilize the household.
  • Alternatively, aim to ruin the household for the love of the game by performing destructive tasks.
  • Eat cheese to gain a temporary speed boost for critical moments.
  • Jump over small obstacles and move quickly through mouse tunnels to navigate the environment.
  • Coordinate through proximity chat to share tips, misdirect the cat, and plan routes through the cluttered house.

Cat — Sole Defender of The House

  • Win by reducing the mice' lives to zero.
  • Attack with pounces or pawing, leveraging faster movement, a bigger jump, and a powerful pounce.
  • Track mice using audio cues and their trails across the rooms and corridors.
  • Sleep to revitalize energy as it drains, influencing speed and agility.
  • Navigate a house filled with verticality, hidden nooks, and clever traps to outmaneuver the mice.

Environment & Aesthetics

The game embraces a low‑poly art style and a detailed indoor landscape. The house is designed with verticality and clever tricks, encouraging clever route planning, quick reflexes, and teamwork or solo stalking in a compact, tactile arena.

Notes

This title began as a Senior Capstone project for RPI's Games and Simulation Arts and Sciences program, offering a polished, arcade‑friendly experience that emphasizes strategy, timing, and playful cat‑and‑mouse chaos.