DunDie game cover

DunDie CD Key

Turn-based, dice-driven roguelike dungeon crawler. Roll to build Yahtzee-style hands (Yahtzee, poker, full house, straight) for attacks and defenses. Branching maps with changing rules and elites who grant relics that reshape your strategy. Sacrifice dice to escape in a looping, cryptic journey.
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Current Lowest Price

3.99$
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Release Date

03 Mar, 2026

Publisher/Developer

Moonsaurus Games

Reviews

Steam: -
Metacritic: -

DunDie Steam Price History Chart

Current Steam price: 3.99$
Lowest Steam price ever: 2.79$ — 2026-10-08
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DunDie description

DunDie

DunDie is a turn-based, dice‑driven roguelike dungeon crawler where every roll matters. Roll your hand to build Yahtzee‑style combinations—yahtzee, poker, full house, straight, and hidden hands yet to be discovered—and unleash them to attack or defend. Luck and strategy intertwine as your dice choices shape the battlefield, the dungeon’s response, and your ultimate fate.

Each run presents a shifting path. The map branches and reconfigures with every ascent, letting you weigh risk against reward. Some routes are safe and steady, others perilous and packed with elites who guard powerful relics. Those relics don’t just boost power—they rewrite the rules, opening strange synergies and forcing you to rethink what your best hand even means.

The loop of DunDie is relentless: you push forward, then pay a price, then come back to the start—stronger, or perhaps more constrained. The cycle grows harder with each cycle, until you confront a decisive choice. Sacrifice is the currency of progress: give up tools, detach from your dice, and trade status for freedom. The cost is steep, but the reward is silence from the cave’s whispers—or perhaps the Still Watcher’s instruction when the time is right.

  • Dice-based combat where luck and strategic planning lock arms to shape every encounter.
  • Relics that rewrite rules and create unique, evolving synergies that change how you play.
  • Branching maps and endless replayability with every run offering different threats and rewards.
  • Sacrifice your dice to reshape your hand and strategy—risk versus reward at every turn.
  • Simple aesthetics, cryptic narrative that invites interpretation as you chase the cave’s whispered promises.

They say the cave was once a place of wishes, now a tomb of chances. Every roll has its cost, and every path leads back to the beginning. You will lose. You will learn. Only those who give up everything they cling to may finally depart—perhaps guided, or perhaps warned, by the Still Watcher.