Beltlife: Prospector game cover

Beltlife: Prospector CD Key

Hard sci-fi space mining sim in the asteroid belt. Join Ceres Omnitech’s Prospector program to stake claims, mine asteroids, and dodge solar hazards. Manage a barebones ship, keep supplies, navigate markets between Ceres and Vesta, and grow your RPG-lite captain through a 30/30 work cycle.
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Current Lowest Price

4.99$
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Release Date

12 Mar, 2026

Publisher/Developer

JMGffs LLC

Reviews

Steam: 100.00% positive (2/2)
Metacritic: -

Beltlife: Prospector Steam Price History Chart

Current Steam price: 4.99$
Lowest Steam price ever: 3.49$ — 2026-10-08
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Beltlife: Prospector description

Beltlife: Prospector

Step into a near‑future asteroid belt where a corporate gold rush reshapes lives. You’ve been accepted into Ceres Omnitech’s Prospector program and sent out to stake mining claims, keep a ship running, buy supplies, and outlast the void. You’re a nobody with a chance to make a fortune, or lose everything to radiation, micrometeorites, or the empty black.

Hard sci‑fi realism

Beltlife: Prospector is a reality‑based, hard sci‑fi experience. There are no warp drives, no alien threats, and no mystic long‑range scanners. Your foes are real: solar radiation, decaying life support, and the vast vacuum of space. Your fusion reactor, propulsion, and sensors are grounded in current‑to‑near‑term technology. You plot a course, press go, and manage fuel, oxygen, and supplies as you attempt to turn a profit.

The ship and upgrades

You pilot the barebones VestaCorp PS‑01 Prospector. Nine major systems, each with four subcomponents, wear with use and take hits from solar storms and micrometeorites. Minimal shielding means your body suffers with exposure, so regular maintenance, spare parts, and fresh oxygen, water, and rations are essential. Waste tanks can be emptied and sold as fertilizer. The ship can be upgraded later at the shipyard on Vesta to improve longevity and performance.

Markets, claims, and value

The belt features two simulated markets tied to the stations you serve. Claim value depends on size, composition, and market conditions. C‑class (carbonaceous) asteroids fetch higher prices at Ceres; X‑class (metallic) claims do better at Vesta; S‑class sits between. Markets can booms or bust over time, giving you strategic choices without needing constant micro‑management.

Gameplay loop and cycle

Your tasks include cataloging asteroids, staking and auctioning claims, buying supplies, and maintaining your ship. The Belt Authority enforces a 30‑days‑out / 30‑days‑recover cycle; work and rest discipline matters, and time saved translates into cash. You’ll navigate the risk of radiation, resource shortages, and the grind of long‑term prospecting, while watching for operational and bureaucratic pressure.

Character progression and tone

Beltlife features RPG‑lite character creation: you advance in status, unlock perks, and your mental and physical health gradually influence performance. Skills improve with use, shaving minutes off tasks and easing the mission burden. It’s a self‑contained, solo/indie project designed for a calm, immersive experience rather than high‑octane action.

Experience and depth

This is a GUI‑based, non‑action game meant to be played after a long day or before bed. The atmosphere is intentionally understated, with gentle sounds and a contemplative pace. You can step away anytime—nothing happens unprompted, and your decisions shape a solitary path toward fortune or folly among the stars.