Project: Station CD Key
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Project: Station Steam Price History Chart
Lowest Steam price ever: 6.99$ — 2026-10-21 — Current low
Project: Station description
Project: Station
A 1–4 player cooperative horror experience set aboard procedurally generated deep-space research stations. Your squad enters with a single goal: complete the contracts and escape alive as the station learns how you play.
Core teamwork and problem solving
Co-op tasks demand coordination: repair oxygen generators, decode server terminals, close fog valves, and reroute power. Each objective tests communication and collective planning under mounting pressure as the station fractures around you.
Dynamic, quest-driven missions
Objectives change with every run. Restore broken systems, unlock sealed areas, and reset the main server to open your exit. No two playthroughs play the same way as you chase different contract outcomes.
Adaptive station, hidden director
An unseen director observes your squad and responds in real time. Move too predictably and routes close; camp too long and pressure mounts; reckless play escalates the station’s challenges.
Stealth, consequence, and proximity communication
Sound, light, and line of sight shape what you can do. Proximity voice is your only means of communication—whisper or risk being overheard as the station reacts to your presence.
Scarce resources, careful planning
Flashlights drain, scanners have cooldowns, medkits run out. Nothing recharges for free—plan meticulously and improvise as systems fail around you.
Approach, entry, and power management
Begin by breaching the airlock as the facility powers up. Five sectors share limited power—lighting, oxygen, fog suppression, security, and servers. Reroute at breaker terminals, but starving one sector worsens others.
Solve, restore, escape
Repair failing systems, decode terminals, and complete contracts across a procedurally generated station that never plays the same twice. Extraction is earned: reach the zone, survive the countdown, and leave together—or be left behind to face the station’s next turn.