Project: Station game cover

Project: Station CD Key

Project Station is a 1–4 player cooperative horror set on procedurally generated deep-space stations. Complete contracts by repairing oxygen, decoding terminals, closing fog valves, and rerouting power while a hidden director adapts to your play. Proximity voice, scarce resources, stealth, and cooperative extraction when work is done.
Looking for the best price for Project: Station? Compare offers from 1 stores on CheckGamePrices to find the cheapest Steam key available. Right now, the lowest price is 6.99$ at Steam.

Current Lowest Price

6.99$
Steam logo
Visit store

Release Date

28 Aug, 2026

Publisher/Developer

bat32

Reviews

Steam: -
Metacritic: -

Project: Station Steam Price History Chart

Current Steam price: 6.99$
Lowest Steam price ever: 6.99$ — 2026-10-21 — Current low
Loading Project: Station price history chart...

Project: Station description

Project: Station

A 1–4 player cooperative horror experience set aboard procedurally generated deep-space research stations. Your squad enters with a single goal: complete the contracts and escape alive as the station learns how you play.

Core teamwork and problem solving

Co-op tasks demand coordination: repair oxygen generators, decode server terminals, close fog valves, and reroute power. Each objective tests communication and collective planning under mounting pressure as the station fractures around you.

Dynamic, quest-driven missions

Objectives change with every run. Restore broken systems, unlock sealed areas, and reset the main server to open your exit. No two playthroughs play the same way as you chase different contract outcomes.

Adaptive station, hidden director

An unseen director observes your squad and responds in real time. Move too predictably and routes close; camp too long and pressure mounts; reckless play escalates the station’s challenges.

Stealth, consequence, and proximity communication

Sound, light, and line of sight shape what you can do. Proximity voice is your only means of communication—whisper or risk being overheard as the station reacts to your presence.

Scarce resources, careful planning

Flashlights drain, scanners have cooldowns, medkits run out. Nothing recharges for free—plan meticulously and improvise as systems fail around you.

Approach, entry, and power management

Begin by breaching the airlock as the facility powers up. Five sectors share limited power—lighting, oxygen, fog suppression, security, and servers. Reroute at breaker terminals, but starving one sector worsens others.

Solve, restore, escape

Repair failing systems, decode terminals, and complete contracts across a procedurally generated station that never plays the same twice. Extraction is earned: reach the zone, survive the countdown, and leave together—or be left behind to face the station’s next turn.