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SharkAndDelivery description
SharkAndDelivery
SharkAndDelivery is my first indie game, a cheeky arcade adventure about a shark who works at a fast-food joint called BurgerDash. One morning he arrives late, and his boss punishes him with the worst job imaginable: delivering every single burger to customers across town before he’s allowed to come back. What starts as a simple errand quickly spirals into chaos as the city throws obstacles at him, from blocked streets to slippery surfaces. The longer it goes, the more unexpected twists pop up, turning a routine delivery into a hectic, goofy mission to survive the shift. The time pressure keeps the pace frantic, and the humor lands with every misstep.
Across five hand-drawn levels, Shark faces new problems, hazards, and enemies determined to stop his shift. Some areas mix light puzzles with dash-friendly platforming, while others lean on fast reflexes and quirky interactions that block progress in surprising ways. Every stage introduces its own flavor of challenge, and the stakes rise with each step as the world grows weirder and more entertaining. The core goal stays simple: deliver all the burgers and return to BurgerDash alive.
Gameplay centers on quick, fun platforming and humor, with controls designed for fast, satisfying runs. The city backdrop hosts peculiar threats, including flying bats and wandering ghosts, plus a playful ghost-fries boss that tests timing and strategy. Boss fights use approachable mechanics that fit the lighthearted, goofy tone while rewarding quick thinking and precision. The overall pace is brisk, encouraging multiple attempts to shave seconds off your route and beat the shift.
This is a solo-developed project featuring original art and characters. It’s designed to be enjoyed in a single sitting, offering a short, story-driven experience that blends personality, charm, and a playful sense of danger. Shark wants to keep his job, and your mission is to guide him through the chaos, laugh at the absurd moments, and emerge victorious with the last burger in hand.
Key features
- Five hand-drawn levels, each delivering a distinct environment, set of challenges, and surprises.
- Simple, fast platforming designed for quick, humorous runs and satisfying hits.
- Unique enemies including flying bats, wandering ghosts, and a playful ghost-fries boss.
- Light puzzle elements woven into routes to test logic and timing.
- Boss fights featuring approachable mechanics that reward precision and timing.
- Original art and characters created by a solo developer, with a cohesive, quirky tone.
- A compact, story-driven experience meant to be completed in one sitting.

