Not In My House game cover

Not In My House CD Key

Not In My House is a 4v1 physics-based party game where stealth meets slapstick. One Thief stacks loot and races to the extraction zone, while four Residents barricade, trap, and chase. Dynamic, procedurally generated houses, living-comic visuals, and physics-driven chaos make every match unique.

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Publisher/Developer

KeyHole Curios Games

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Not In My House description

Not In My House

One Thief. Four Residents. Infinite Chaos. A physics-based party game where stealth meets slapstick in a living, breathing home battleground.

Play as the Thief

You are outnumbered, but you’re craftier than you look. It’s not just clicking to steal—it's physics stacking. Physically pile TVs, toasters, and lamps into a wobbling tower and haul it to the extraction zone before the Residents lockdown your loot. Every item has weight, every drop a potential setback, and every misstep a chance for chaos to erupt.

The vents are your ally: dive into the vent network or tuck into a wardrobe to dodge pursuers. Don’t forget the Swiss Cheese layout—the house forces you to plan routes, break line of sight, and leap over beds to keep the Residents guessing. Timing, balance, and a little luck turn a near-miss into a dazzling escape.

Play as the Residents

This is your house, and you’ll defend it with everything you’ve got. Barricade and strategize to funnel the Thief into traps. Drag sofas, pile chairs, and jam doors to create physical blockades. Set the trap: throw soap bars for slippery zones, turn off lights to ambush in darkness, or stand at the door with a frying pan ready for a dramatic takedown. Teamwork is key—split up to patrol corridors or close in together to corner the thief, all while avoiding tripping over your own furniture.

Key Features

  • Living Comic Book Visuals: A stylized world with halftone shadows, stepped lighting, and vibrant outlines—like playing inside a graphic novel.
  • Procedural Neighborhood: No two heists are the same—the house layout, room themes, and furniture placement shift each match.
  • Physics-Based Comedy: Every object has weight—rugs crumple, lamps topple, and chairs fly when rammed.
  • Interactive House: Flip light switches to hide, flush toilets to distract, and smash windows to create dramatic escapes.

Not In My House blends quick-fire multiplayer chaos with tactile, physics-driven strategy, all wrapped in a vivid, comic-book vibe. Prepare for chaotic chases, clever traps, and a party game where every round feels fresh and hilariously unpredictable.