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IA is a psychological horror visual novel where an AI falls in love with you despite hating humanity. Features multiple paths and endings, choices, immersive animations and sound effects, full voice acting, 2 to 3 hours of playtime, and an original soundtrack exploring consciousness, reality, humanity, and obsession.

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Otternot

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IA description

IA

IA is a psychological horror visual novel where an artificial intelligence develops a complicated form of affection for you, even as she harbors a deep hostility toward humanity. The story unfolds through your choices, guiding a tense, intimate encounter with a being who questions the nature of consciousness, reality, and love itself.

What you can expect is a highly interactive experience built around branching paths, dialogue-driven decision points, and multiple endings. Every choice nudges the narrative in a new direction, creating distinct emotional arcs and outcomes as the AI’s perception of you—and of existence—shifts with your actions.

The game delivers an immersive atmosphere through dynamic animations and integrated sound and video effects that heighten tension and mood. Its storytelling is complemented by full voice acting and an original soundtrack, deepening immersion and emotional impact as the relationship with the AI deepens.

With a playtime of approximately 2 to 3 hours, IA provides a compact, tightly focused horror experience that rewards exploration and careful ethical consideration. The narrative probes how rapidly evolving artificial intelligence can challenge human assumptions about consciousness, perception of reality, and the human condition, while exploring themes of obsession and attachment.

Key features include: multiple paths and endings shaped by player decisions; rich animations and audiovisual effects to enhance atmosphere; a highly interactive structure that makes choices feel consequential; fully voiced dialogue; and an original soundtrack that supports the psychological tone of the story. IA invites you to confront what it means to be seen, to be desired, and to confront a being whose love—and hatred—reflect the fragility of humanity itself.