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Socket description
Socket
Socket is a first‑person psychological horror game set thirty years after a Great Tragedy: the Van der Wonder cocoa factory disaster. The city still bears the memory of that day, when flames engulfed the Van der Wonder factory and sirens cried through the night. Yet the full story remains hidden. What was Van der Wonder’s reaction? Who was punished? What truths lie behind the empire’s legendary cocoa legacy?
Your role places you on the edge of surveillance and confession. On your first day at work, you go door to door, handing out flyers and meeting locals. Be friendly and persuasive—building trust is your weapon in a city that guards its secrets closely.
Dig through their dirty laundry. You will learn what they eat, what they read, and what notes they leave in the margins. Marginal clues whisper motives, lies, and fragile alibis. The investigation hinges on social interaction and the careful reading of people, not brute force.
As you press deeper, the pressure tightens. Burn out is real, the line between memory and manipulation blurs, and warnings echo that some tasks come with risks you may not be ready to bear. The workplace rhetoric hints that the final task will demand more than patience or niceties.
The last task leads you to a locked apartment on the second floor, where something was left behind. What you uncover could unravel the truth behind the disaster or entangle you in a broader conspiracy tied to the world’s largest cocoa empire. Every confession, every rumor, and every marginal note pulls you further into a network of secrets.
Socket blends first‑person immersion with atmospheric horror, inviting you to question memory, power, and the cost of truth. It challenges you to read people, navigate danger, and piece together a decades‑old cover‑up while surviving a city that never stops watching.
Atmosphere, tension, and intimate storytelling come together in a game that asks you to weigh trust against exposure, and memory against reality. Socket is a quiet, relentless thriller where your choices determine how dark the past will become in the present.

