The Frog That Leapt Too Far game cover

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Frog That Leapt Too Far: A kidnapped frog must return home through two biomes via 35 grid-based puzzles. Levels vary in move limits and complexity, with encounters with other frogs, doors, and springs. Reach the END in a predetermined way by jumping two cells ahead, skipping the adjacent cell.
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Release Date

29 Dec, 2025

Publisher/Developer

CepurEzis

Reviews

Steam: 80.00% positive (8/10)
Metacritic: -

The Frog That Leapt Too Far Steam Price History Chart

Current Steam price: FREE
Lowest Steam price ever: FREE — 2026-10-19
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The Frog That Leapt Too Far description

The Frog That Leapt Too Far

Abducted and discarded without explanation, a lone frog must reclaim his way home. The Frog That Leapt Too Far follows his journey through unknown lands, where every step tests patience and wit. Along the road he occasionally meets distant relatives who either offer practical guidance or simply vent about their shared misfortune. This is more than simple travel; it is a puzzle quest shaped by memory and clever choices, where progress hinges on foresight as much as chance. The tone blends whimsy with challenge, inviting you to guide a small hero through a world that feels huge and unpredictable.

Gameplay centers on a grid-based movement system spanning 35 levels of escalating complexity across two distinct biomes. Your goal in every level is to reach the END cell following a predetermined path, completing the puzzle and unlocking the next stage. Some stages impose a strict moves limit, while others allow more freedom to experiment. Difficulty grows as you switch biomes and tackle rooms with different layouts, obstacles, and interactive elements. The core twist is a unique jumping rule: on each move, the frog immediately jumps over the adjacent cell and lands on the next one, continuing until a wall halts progress. This requires planning several steps ahead and rehearsing routes before stepping forward.

Along the way, you may interact with other frogs, futuristic doors, and springy devices that alter routes or unlock new areas. Encounters with distant relatives punctuate exploration, offering advice, hints, or a humorous venting session that keeps the mood light even as puzzles tighten. The artful grid layout and steady pacing reward careful reasoning, spotting patterns, and testing alternate routes without rushing the solution.

Complete each level by reaching the END cell in the prescribed way to progress, discovering new pathways and satisfying puzzles across a compact, whimsical campaign. The Frog That Leapt Too Far blends clever grid puzzles with light storytelling, inviting players who enjoy planning, spatial thinking, and a charming, slightly absurd adventure.

Presentation and atmosphere reinforce the puzzle experience. The game uses a crisp, grid-driven visual style that makes each move readable at a glance. Two biomes provide contrast: a lush land of damp greens and swaying reeds, and a sterner, more engineered realm filled with glowing doors, chrome rails, and springy mechanisms. Audio punctuates each leap with a light ping, while ambient sounds hint at distant places and the frog’s uneasy homecoming. The interface keeps the focus on planning, with clear END cell markers and level layouts that reveal their logic as you progress.