SWOM game cover

SWOM CD Key

SWOM is a solo-developed narrative survival game with intuitive magic in a tundra-inspired world. You are alone, exploring forests, ruins, caves, gathering food, water, minerals, magical energy. Build shelters, craft gear, manage health, hunger, thirst, and temperature as night and Green Moon herald Hardest Hour. Story optional; you shape destiny.

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Release Date

01 Dec, 2026

Publisher/Developer

WoFo

Reviews

Steam: -
Metacritic: -

SWOM description

SWOM

SWOM is a narrative survival game with magic elements crafted by a solo developer. You awaken in a strange, mystical world and must endure harsh conditions while uncovering the shards of your own story.

Explore the Open World: wander through dark forests, explore ancient ruins, descend into caves, and traverse diverse biomes. Each artifact you find is not just a loot item but a fragment of your personal history—past, present, and possible futures. Who left these symbols for you, and why?

You don’t remember how you arrived here, or who you are. Yet your body remembers: how to start a fire to beat cold and hunger, how to avoid threats, how to steady your hands before drawing your first magical symbol.

Magic in SWOM isn’t a catalog of spells. It flows with the earth, felt intuitively. You do not memorize formulas; you transform raw power to craft your own charms. Your magic grows as you play, shaping the world around you.

Primary Objectives

  • Gathering: search for food, water, plants radiating magical energy, minerals, and other survival supplies.
  • Building & Crafting: construct shelters from wood and stone, craft tools, weapons, and armor to endure dangers.
  • Survival Stats: monitor health, stamina, hunger, thirst, and body temperature, especially at night when cold and danger rise.

World Features

  • Dangerous Creatures: a variety of beings inhabit the land, presenting constant threats.
  • Dynamic Weather: unpredictable atmospheric phenomena add fresh challenges.
  • Day and Night Cycle: darkness heightens the sense of threat; shelter and warmth are crucial after sundown.
  • The Sinister Green Moon: periodically appears in the sky, signaling The Hardest Hour and its ringing silence.
  • Progress brings new skills, magic keys, and upgraded gear to survive and approach the main mystery.
  • Your shelter is a living space that fuels your movement; protect it with self-created spells by combining basic magical forces.

The story is integrated but optional—you choose your path: build a home to live out the days, delve into the forest to seek answers, or wait for a breakthrough in the silence.

SWOM is a tale of destiny hidden in the twilight of a mysterious tundra-inspired world. The game is a solo project, with all content conceived and created by one person; the world and lore are fiction crafted by the developer.