Beso's Shawarma game cover

Beso's Shawarma CD Key

Beso's Shawarma is a short, first-person narrative horror about a single bad night in Tbilisi. In a low-fidelity PSX style, explore a damp night, talk to eerie strangers, and let atmosphere and dialogue shape your perception. No combat. About 25 minutes with multiple endings.
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Current Lowest Price

2.99$
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Release Date

30 Jun, 2026

Publisher/Developer

Mtatsminda Studio

Reviews

Steam: 90.48% positive (95/105)
Metacritic: -

Beso's Shawarma Steam Price History Chart

Current Steam price: 2.99$
Lowest Steam price ever: 1.49$ — 2026-10-08
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Beso's Shawarma description

Beso's Shawarma

Overview: Beso's Shawarma is a short, first-person narrative horror experience that centers on atmosphere, dialogue, and unease rather than combat. It isn’t about heroic deeds or world-saving moments; it’s about a single, bad night told through a fever-dream of a city you think you know.

The setup: The night begins with a cold 2:00 AM phone call. Your friend Levan insists you meet at a new shawarma spot he found. You step out from the safety of your apartment and into a cold, damp night, embarking on a linear journey through a surreal, low-fidelity vision of Georgia's capital.

Style and mood: The game adopts a deliberately PSX-inspired, low-fidelity aesthetic. Visuals, textures, and lighting feel retro, while the experience leans into mood and memory. Dialogue appears as floating 3D text, and UI is minimal, keeping you immersed in the soundscape and what you perceive in the moment.

Setting and atmosphere: The city is empty, yet you are not alone. From a claustrophobic Soviet stairwell to streets that seem unnaturally altered after dark, the environment plays with perception. Damp concrete, distant echoes, and an uneasy stillness set the stage for encounters that feel both intimate and uncanny.

Encounters and meaning: Throughout your wanderings, you meet strange figures who want to talk, warn, or simply push you along. Each encounter leaves something behind—another fragment of dialogue, a memory, or a shift in how you hear the world. Conversations subtly influence the tone, the soundscape, and your sense of reality, making every choice carry weight without traditional combat cues.

Gameplay and flow: Beso's Shawarma emphasizes atmosphere over action. The horror emerges from the silences between lines, the changing ambience, and the way the city responds to your presence. The experience invites careful listening and observation as you navigate a city that feels familiar yet distorted.

Length and endings: A typical playthrough lasts about twenty-five minutes, though there’s more to uncover through alternate endings. Explore different conversations and routes to reveal additional conclusions and hidden threads within the night.

Takeaway: At its core, Beso's Shawarma is about the anxiety of a single nocturnal errand and the way a city breathes when you listen to its whispers. It delivers a compact, immersive mood piece that lingers as a memory of an uneasy evening—where the smallest interactions leave a mark and the line between reality and fever-dream blur just enough to frighten you.