Schoolgirl Card Pull Simulator game cover

Schoolgirl Card Pull Simulator CD Key

Schoolgirl Card Pull Simulator is a gacha-focused game where you work, pull, duplicate, sell, and pull again. Earn in-game currency via short minigames, manage a fluctuating market, and complete a 50-card collection. No real-money gacha; SSRs are rare, with 10-pulls and Ultimate Gacha.
Looking for the best price for Schoolgirl Card Pull Simulator? Compare offers from 1 stores on CheckGamePrices to find the cheapest Steam key available. Right now, the lowest price is 6.99$ at Steam.

Current Lowest Price

6.99$
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Release Date

07 Jan, 2026

Publisher/Developer

Violet Soft

Reviews

Steam: 58.82% positive (20/34)
Metacritic: -

Schoolgirl Card Pull Simulator Steam Price History Chart

Current Steam price: 6.99$
Lowest Steam price ever: 4.40$ — 2026-01-21
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Schoolgirl Card Pull Simulator description

Schoolgirl Card Pull Simulator

Schoolgirl Card Pull Simulator is a gacha-driven simulator built around a simple, satisfying loop: work to earn currency, pull cards, duplicate and sell extras, then pull again. When funds run dry, you don’t wait—you play short minigames to keep the cycle moving. Duplicates aren’t wasted: sell them to the clerk and convert cards into spins for the next round. The aim is to chase new cards while riding a dynamic market that shifts with each advancing day.

  • Core progression: unlock longer pulls, including 10-Pulls where the 10th card boosts SSR odds.
  • Ultimate Gacha: SSR chances rise the more you pull, offering a thrilling late-game spike.
  • Rarity and feel: collect N / R / SR / SSR cards, with SSRs being rare and highly rewarding.
  • Two guaranteed hit animations: when an SSR lands, you’ll see two distinct, guaranteed animations signaling something special.
  • Daily SSR rotations: the SSR pool changes every day (rotating five SSRs); use the Change Day button to chase fresh sets.

The game blends quick, satisfying minigames with a strategic market that rewards timing. Earn currency through three part-time jobs—Dishwashing, Construction site, and Card sorting—and decide when to sell duplicates or cash in per-card values. Market prices fluctuate as days advance, inviting careful planning: sell now for immediate gains or wait for a better price to accelerate your progress toward bigger pulls.

As your collection grows, you’ll access a 3D shop and showcase where you interact with the clerk and display your cards. The ultimate goal is to complete all 50 cards and fill every slot for a complete, buy-to-own experience. The design emphasizes completion—no planned additions beyond the 50 cards, and the experience can be finished in about three hours depending on luck and money-management.

No microtransactions or real-money gacha; everything is earned with in-game currency. SSR odds in the Ultimate Gacha increase based on your activity, and a daily SSR rotation keeps the pool fresh. The game respects content boundaries and focuses on a safe, completion-driven loop.

Notes for players: the game features fictional 18+ student characters and contains no romance or sexual content. You’re free to create and publish gameplay videos, streams, and Let’s Plays, monetize your content, and use any platform you like, within platform rules.