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Eyes On Me description
Eyes On Me
Eyes On Me is a first-person psychological horror that follows a young girl as she faces a relentless stalker who fixates on her. Tense and intimate, the game builds pressure through proximity—each corridor, shadow, and distant noise suggests a threat that never fully leaves your side.
You awaken in a damp basement after losing consciousness, cut off from the outside world. As you gather your bearings, you discover a dangerous pursuer's twisted motives and the reason he targets you. The story unfolds as you explore, uncover clues, and piece together what led to this night of peril. Escape becomes your primary goal, but the path is fraught with danger and moral ambiguity as you weigh whom to trust and what to do next.
Gameplay centers on immersion through exploration and interaction. Move through rooms, pick up objects, examine details, and listen for cues from the environment that reveal the hunter's presence. You can talk to strangers you meet along the way, gathering bits of information that deepen the mystery and heighten the tension. Every interaction, every revelation, pushes you closer to the truth—and closer to danger.
The world around you is designed to unsettle: creepy, bloody environments that feel alive with menace, reinforced by atmosphere-dense visuals. The combination of eerie lighting, chilling imagery, and a foreboding mood ensures the scares land when you least expect them. The game aims to keep you hooked and excited with gorgeous visuals that bring the nightmare to life.
Eyes On Me challenges you to endure the night and see the story through to its end. It emphasizes mood and narrative as you navigate this nightmare, testing your nerves and your resolve. Can you complete the story, understand the criminal's motive, and escape unscathed?
- First-person psychological horror
- Protagonist is a young girl
- Relentless stalker with a dangerous fixation
- Wake up in a basement, with danger closing in
- Twisted motives uncovered through exploration
- Interactive environments and tense encounters
- Creepy, bloody visuals and atmospheric design

