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Colony-building strategy where you pacify, recruit, and breed monstergirls across 12 islands. House, train, and assign them to labor, crafting gear and boosting production. Enact laws with different outcomes, trade between islands, and use genomics to create stronger monstergirls. Build massive cities and forge the ultimate empire.
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Current Lowest Price

15.99$
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Release Date

03 Mar, 2026

Publisher/Developer

MadoWorks

Reviews

Steam: 92.96% positive (66/71)
Metacritic: -

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Current Steam price: 15.99$
Lowest Steam price ever: 12.79$ — 2026-10-08
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Monstergirl Hunters description

Monstergirl Hunters

You are sent to colonize a string of islands infested with a wide variety of monstergirls. They may be aggressive, but they also serve as labor and produce unique goods, so you’ll need them to build your cities. Capture monstergirls, house them, gear them up, and put them to work to create the resources your colony needs.

Each monstergirl is an individual with her own stats, genes, and productivity. You can enlist them into your party to help pacify and capture more, then assign them to housing, farms, or workshops. Your population grows more diverse and demanding as you upgrade, and you’ll navigate complex production chains to keep everybody fed, housed, and motivated.

  • Build Massive Cities: Your islands can host hundreds of monstergirls. Manage housing, gear, and jobs to unlock higher production tiers and richer goods.
  • Dietary Diversity: Monstergirls have different needs—Alraune eat fruits, Ratkin eat cheese, Harpies eat eggs—and this diversity drives your production loops.
  • Craft and Automate: Use your colony’s output to craft equipment that boosts productivity. Create gear for new monstergirls and automate processes to maximize efficiency from hatch to harvest.
  • Genomics and Offspring: When two monstergirls interact, a new one is born carrying a mix of their genes. Through careful interaction and gifts, you shape traits and appearances for the next generation.
  • Laws and Playstyles: Enact laws that influence how you treat monstergirls—tolerate, oppress, or tailor policies to your strategy. Different laws unlock distinct bonuses and two or more unique playthroughs (e.g., tolerating a nine-tailed Foxgirl or turning Harpies into movable buffs).
  • Trade Between Islands: There are 12 handcrafted islands, each with unique effects and resources. Trade to form specialist colonies optimized for productivity or sprawling metropolitan islands filled with nobles.

Chisel your empire by balancing production, genetics, and politics. Decide which monstergirls to nurture, which to train as workers or fighters, and how to structure the economy to reach the pinnacle of a thriving monstergirl realm. Will you forge a peaceful compact of industry or a dominant, bustling empire where every island hums with engineered efficiency?