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Dopamine Rogue is a life-sim roguelike about surviving your own mind. Climb the social ladder, manage dopamine as a resource, and confront trauma, anxiety, and other demons through relationships, quests, and daily routines. Procedurally generated runs with unique stories and 8 endings, featuring permanent EI upgrades.

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Release Date

25 Nov, 2026

Publisher/Developer

Ctrl+Art

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Dopamine rogue description

Dopamine Rogue

Dopamine Rogue is a life-simulation roguelike with a strong psychological focus and RPG elements, about surviving your own mind — in the gentlest or harshest way possible. The objective appears simple: climb the social ladder and land your dream job, but the best ending may depend on how you care for your inner world.

Face Your Own Mind — navigate the labyrinth of a troubled psyche. Which door is the right one? Which key fits? Confront inner demons such as trauma, depression, anxiety, syndromes, and everyday struggles. Each demon requires a unique approach per run; a wrong choice closes paths and may block progress.

Relationships, Choices, and Consequences — build friendships, complete quests, and gain items and experience that unlock real advantages. Every relationship opens new stories and narrative routes. Time matters: you must balance work, shopping, and NPC meetings, each with their own routines and schedules.

Dopamine as Resource and Curse — dopamine fuels strengths and opportunities but can magnify risk. Accumulate it through actions that can help or harm yourself and others. Without balance, you’ll be dragged back into facing your demons.

Work, Money, and Survival — earn currency to cover needs, study to advance your career, or pursue darker paths. Choose your direction: Bartender, Call center agent, Janitor, or dedicate time to study toward your dream job.

Progression and Replayability — level up and at milestones pick one of three perk cards. Find or purchase items that make each run distinct. Collect Emotional Intelligence (EI) Coins to unlock permanent upgrades and return stronger with every attempt.

Comfort, Routine, and Small Victories — perform simple, soothing tasks like washing dishes or organizing books with ambient sounds that calm both character and player. Take trips to recover dopamine, tend to your home, upgrade furniture, and improve well‑being—perhaps even adopt a cat.

Procedural World and Unique Stories — every run is different. Locations, events, and stories are procedurally generated. Start with random strengths and weaknesses, from Neurodivergent (ADHD, Autism, Dyslexia) to Neurotypical, and live through childhood while steering away from trauma or learning to grow a resilient mind.

Deep Narrative and Endings — experience life stories that can be beautiful or disturbing. The game features eight endings, shaped by your choices and the state of your mind at key moments.