ComingHome game cover

ComingHome CD Key

A narrative-driven game with a Return Home prologue in a visual novel style. So-eun, a cheerful high school girl, is trapped by Baekmyeongwi, the Hundred-Faced Demon. The only weapon: red beans as bombs on day eight, powered by an incomplete seal.
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Current Lowest Price

0.99$
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Release Date

02 Feb, 2026

Publisher/Developer

Studio Serpent

Reviews

Steam: 76.19% positive (16/21)
Metacritic: -

ComingHome Steam Price History Chart

Current Steam price: 0.99$
Lowest Steam price ever: 0.99$ — 2026-10-19 — Current low
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ComingHome description

ComingHome

ComingHome is a narrative-focused adventure that opens with the prologue of the larger story, Return Home. It blends a strong visual novel vibe with a single, striking gameplay hook, inviting players to uncover truth through dialogue, atmosphere, and choice.

Core concept

The game centers on a unique ritual-based mechanic: red beans. Traditionally believed to ward off evil spirits, red beans are the game’s only weapon, delivering a red bean bomb action experience on the eighth day. This ritual combat sits beside quiet, character-driven moments to create a distinctive tension between ritual power and personal stakes.

Setting and lore

Long ago, a terrifying demon named Baekmyeongwi—the Hundred-Faced Demon—lured and corrupted people by disguising itself as familiar figures. Those who fell into corruption became demons, enslaved under its control. Exorcist Biundam fought a losing battle and sacrificed his life to seal the demon, yet the seal is incomplete. Because of this imperfection, Baekmyeongwi retains a faint power to influence reality and seeks a victim who can finish its release. The story follows So-eun, a bright and cheerful high school girl who loves animals—especially cats—who becomes ensnared in the demon’s trap, drawn into a mystery that tests trust, home, and identity.

Characters

  • So-eun: The optimistic high school girl whose curiosity pulls her into a dangerous, otherworldly game.
  • Baekmyeongwi: The Hundred-Faced Demon, charming and dangerous, whose disguises conceal a vast, corrupting power.
  • Cat: A mysterious creature whose true allegiance remains unclear, offering possible aid or peril.

Gameplay and mood

Expect a strong narrative focus with dialogue-driven scenes and choices that steer the story. The world blends myth and modern life, delivering atmospheric moments as So-eun navigates the demon’s lingering influence. The eighth day introduces a rare, ritual-powered combat sequence, balancing quiet storytelling with sudden, ritualized action.

Why play

Fans of story-driven experiences will find ComingHome compelling for its emotional core, memorable characters, and a unique blend of visual novel pacing with a ritual-based combat twist. It explores home, trust, and identity against an ancient, elusive threat, inviting players to uncover what it truly means to come home again.