This Game Costs 200 Dollars CD Key
A mind-bending, meta-narrated game set in Schizopia, where the narrator tries to swindle you into paying $200. Explore a surreal city, meet odd yet ordinary characters, drink beer and smoke vibes, and unlock 10 emotional endings in a serious, thought-provoking experience.
Looking for the best price for This Game Costs 200 Dollars? Compare offers from 1 stores on CheckGamePrices to find the cheapest Steam key available. Right now, the lowest price is 199.99$ at Steam.
Current Lowest Price
199.99$
Visit store
Release Date
30 Jan, 2026
Publisher/Developer
Stolen Valor Studios
Reviews
Steam: 100.00% positive (3/3)
Metacritic: -
This Game Costs 200 Dollars Steam Price History Chart
Current Steam price: 199.99$
Lowest Steam price ever: 199.99$ — 2026-10-21 — Current low
Lowest Steam price ever: 199.99$ — 2026-10-21 — Current low
Loading This Game Costs 200 Dollars price history chart...
This Game Costs 200 Dollars description
This Game Costs 200 Dollars
Price and premise: A meta, mind-bending experience built around a provocative premise. The game asks for 200 USD, and that price is woven into the gameplay as a test of perception, value, and willingness to follow a creator’s invitation into an unusual world.
Gameplay and Experience
Not a collection of reused assets, this is a complete, unconventional game. A guiding narrator works with you as you play, bending the rules, reshaping scenes, and pushing your expectations. The focus is psychological: you’ll be asked to question what a game is, what it costs, and what your choices mean. Expect strange, thought-provoking moments rather than traditional puzzles or combat.
World: Schizopia
The action unfolds in Schizopia, a city designed to feel alive and deliberately uncanny. It serves as a stage for ideas—an arena where imagination and craft meet to sustain a long, immersive experience that convinces you this is more than a novelty.
Ambience and Details
Atmospheric touches include beer and cigarettes scattered around the map. They’re not mechanics, but texture—quiet rituals of human life that ground the surreal in something recognizably real.
Characters
The streets are populated by ordinary, relatable people who speak with casual, often scientific notes. They may point out tiny oddities (like a blue character) or drop obvious facts (cheese is made of atoms). Their conversations contribute to the sense that any moment could reveal something meaningful—or absurd.
Narrative and Endings
You interact with me, the narrator and game creator, who pushes the experience toward new directions. The game offers 10 endings, each deep and potentially canon depending on your path. Some endings require extra effort, rewarding curiosity and persistence with unique conclusions to the story.
Tone and Purpose
Disclaimers aside, the work is not about laughter. It aims to be a serious, emotionally charged journey that challenges your assumptions about value, reality, and what a video game can be. If you’re ready to be surprised, unsettled, and moved, this experience delivers a singular, unforgettable ride.