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White Week description
White Week
Eight years ago, a radio shattered Roland’s life. Since then the young farmer has lived with his world split from itself, clinging to the quiet rhythm of routine. One night, the old station awakens and lightning tears the sky in two. In White Week you traverse a lush, living 2D landscape in search of answers, secrets, and a way back to a life that feels ordinary again. The forest, villages, and forgotten places bend around you, reacting to your choices and your curiosity.
Your actions are minigames built around four cores: dexterity, agility, charisma, and force. Every moment—whether sprinting through a trap, balancing on a collapsing beam, persuading a wary stranger, or lifting a stubborn lever—becomes a miniature challenge that pushes the story forward. Key moments unfold as turn-based confrontations, where outcomes depend on your approach, your skills, and how you prefer to play. There are no statistics to grind; your method and your style shape alliances, unlock paths, and steer the course of events.
Explore an ever-changing world: roam Roland’s home as strange events reshape it, uncover secret passages, and open new routes through the forest. Talk with everything that has a voice (or doesn’t). Meet curious characters, creatures, and things slipping into the woods—some friendly, some hostile, some ambiguous. Your interactions influence relationships, mood, and the feel of the journey as you step deeper into a story that reacts to your presence.
Face the dangers of the forest—and beyond. Influence the story through turn-based confrontations where outcomes hinge on your approach. Will you choose violence, fear, or the goodness of your heart? In this world, adversaries may let you pass—or deny you passage entirely. Think carefully, as creatures follow their own strange logic and some actions carry irreversible consequences. Stay curious, experiment with different approaches, and watch how the forest answers back to your choices.
Do stuff. From gathering dandelions to reasoning with a treacherous bird or pushing back against a robot sent by a mysterious power, every action is a minigame. You can specialise in one or more gameplay cores—there are no statistics to track, only your evolving practical skills. Roland’s abilities become yours to shape, so play the way you want. Take care of yourself and those you hold dear; your mistakes and missteps are what make the story unique. In White Week, there is no Game Over.

