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A court-driven, text-based political thriller set in Joseon. You are the King, issuing decrees in natural language; your tone shapes outcomes in deterministic, no RNG fashion. Two petitions daily; AI voices court dialogue, but outcomes are authored. Four-hour complete experience with multiple endings and English/Korean support.
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Current Lowest Price

4.99$
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Release Date

19 Jun, 2026

Publisher/Developer

Heritage Incorporation

Reviews

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Metacritic: -

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Current Steam price: 4.99$
Lowest Steam price ever: 2.49$ — 2026-08-27
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I WAS A KING description

I WAS A KING

Step into a court-driven, text-based political thriller set in Joseon. You are the monarch, and every day the court presents two petitions—from ministers, factions, and the people. You respond not with numbers, but by typing a decree in natural language. The tone you choose becomes part of the decision, shaping how your rule is read across the realm.

Deterministic outcomes mean there is no hidden RNG: your choices trigger designed consequences that unfold as the reign progresses. The court is the voice of the story, translating sentiment and argument, while AI assists in phrasing and interpreting court dialogue. The outcomes themselves are authored and fixed.

What you do

  • Read petitions from ministers, factions, and the people;
  • Issue decrees in natural language, letting your tone shift the meaning;
  • Watch consequences unfold—sometimes immediately, sometimes over time;
  • Navigate crises: unrest, corruption, rising war pressure, and delicate court politics;
  • Reach an ending that records your reign for history.

Why it’s different

Most choice games ask what you choose. I WAS A KING asks how you speak. When words become law, responsibility changes—the manner in which you phrase a decree carries weight, and public sentiment, faction power, and political risk respond to your voice as much as to your decisions.

Key features

  • 4-hour complete experience: no live service, no endless grind.
  • Multiple endings and achievement-style reign records.
  • English and Korean support for a bilingual royal court.
  • Designed to be replayed for different governing styles.
  • Note: AI is used solely for voice and phrasing of court dialogue. Outcomes are deterministic and authored.

I WAS A KING invites you to consider not just your choices, but your manner of speaking. In a realm where whispers become decrees, your voice defines your reign.