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Cleaning House CD Key

Escape a warped hotel cut off from the world. As Meursault, a cleaner, survive fast, tactical first-person combat through procedurally generated, shifting corridors. Gather ever-changing weapons and buffs, barter with enigmatic figures, and uncover the hotel’s dark origin. Death isn’t final—each run reveals more and pushes you deeper.
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Release Date

22 Mar, 2026

Publisher/Developer

Blue Light Studios

Reviews

Steam: 85.00% positive (17/20)
Metacritic: -

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Current Steam price: FREE
Lowest Steam price ever: FREE — 2026-10-19 — Current low
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Cleaning House description

Cleaning House

Something is wrong with the hotel. Once a normal building, it has been warped by a supernatural force, cut off from the world. Its halls stretch beyond reason, and its rooms reshape themselves around the will of something dangerous. Those who enter are trapped, forced to confront stalking creatures and memories that refuse to stay buried.

You play as Meursault, a former sailor turned hotel cleaner, drawn into this living nightmare. Armed with an ever-changing arsenal and fleeting enhancements, you must survive intense first-person combat while navigating procedurally generated corridors that shift with every attempt. Each run invites you to improvise, test new gear, and try bold combat strategies under pressure.

Combat is fast and tactical, built around different weapon types and upgrades that let you shape powerful builds—or fail spectacularly. Expect weapon variety, swap-loadouts between runs, and synergies that reward daring play. The hotel punishes hesitation, but rewards experimentation and precise timing.

Between encounters, enigmatic figures linger in the hotel, offering upgrades, insight, or unsettling questions. They push your understanding of the hotel and your own past as you descend. The deeper you go, the harsher the environment becomes, and the more the hotel reveals its true nature.

Death is not the end. With every attempt you push deeper into the unknown, gathering fragments of the hotel's origin and inching toward the truth behind the fear that feeds the design. The hotel grows with you, reshaping your path and your memories as you learn what is safe to carry and what you must leave behind.

Progression is roguelike, with persistent knowledge and unlocks that survive between runs. Each descent is a new challenge, with rooms shuffling, threats evolving, and your toolkit expanding as you discover upgrades that change how you fight. The result is a cycle of risk and reward that invites repeated tries.

Visually eerie and claustrophobic, the hotel is a labyrinth of shifting geometry, flickering lights, and whispers. The atmosphere heightens tension, turning every door into a question mark. Cleaning House rewards careful planning, rapid reflexes, and bold, experimental builds, all while you piece together the hotel’s origin and the dark force that feeds on fear.