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An auto-chess roguelike inspired by TFT and Slay the Spire. Build a team of cute creatures with unique elements, roles, and abilities. Each run is procedurally generated with shops, events, and rewards. Strategize with synergies, positioning, and permanent choices shaping your run to survive escalating bosses.

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Release Date

16 Jun, 2027

Publisher/Developer

Bit-On Games

Reviews

Steam: -
Metacritic: -

P.A.W.A description

P.A.W.A is an auto-chess roguelike inspired by TFT and Slay the Spire. Build your squad from the cutest and coolest creatures, each carrying unique elements, roles, and abilities. Every run is different—shops, events, rewards, and challenges are procedurally generated to keep you guessing and testing new strategies.

Smart decisions matter from the first pick to the final boss. Choose the right units, combine them into stronger forms, and place them with care on the board. Positioning isn’t just about defense—it's a tactical layer that determines how damage and crowd control line up against tougher foes. As you fight, you’ll experiment with formations, timing, and synergies to maximize each unit’s potential.

Synergy is the heartbeat of P.A.W.A. Create powerful links between elements and classes, then adapt your plan on the fly as enemy compositions shift and new threats emerge. The challenge scales with you, pushing you toward increasingly dangerous encounters where careful planning and bold experimentation pay off.

Between battles, you’ll make roguelike choices that permanently shape your run. Decisions about risk, routes, and rewards alter your future options and can unlock unexpected paths. One bad move can cost everything, while a clever combo can break the game and open up new opportunities for even stronger builds.

Face challenging bosses that test every facet of your strategy. You’ll uncover surprising builds as you experiment with different combos, discovering what works best against each antagonist. The thrill comes from seeing how far your current strategy can take you and where your creativity can take you beyond the metagame.

Designed to be easy to learn and hard to master, P.A.W.A invites you to dive into a new run with every attempt. Every run tells a fresh story, inviting you to chase better synergies, refine your tactics, and push for longer survival as you chase that elusive perfect composition.

The game balances accessibility with depth through its clear, responsive feedback and gradual escalation. The simple premise—build a squad, fuse units, position them—belies a deep system of interactions across elements and classes that players inch toward mastering. With procedurally generated shops, events, rewards, and challenges, every run feels fresh, inviting experimentation while the stakes rise as you advance toward tougher bosses and tighter timing windows.