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Compromised Investigator is a narrative, turn-based investigative RPG in a town ruled by the Compromise. You investigate breaches, question witnesses, and decide which leads to pursue. Outcomes depend on investigation, not punishment. Case-based with branching outcomes; persistent town, evolving factions, and permanent afflictions shaping progression and story.

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Compromised Investigator description

Compromised Investigator

A narrative‑driven investigative RPG set in a town ruled by the Compromise. A strict curfew separates the Night and Day, and the community prizes order over truth or justice. You play as an investigator tasked with reporting breaches of the Compromise, exploring crime scenes, questioning those involved, and deciding how far to push them. The discoveries you make—and the ones you miss—shape the world you live in.

Investigate Strange Cases

Each case places you at the center of a breach. Review in‑world scenes and evidence, question witnesses, suspects, and officials, and decide which leads to pursue or ignore. You must manage missing, misleading, or deliberately false information. There is no guaranteed certainty—every case advances the story regardless of completeness.

Outcomes Shaped by Investigation

You don’t hand out judgments or punishments. The world’s direction is determined by how your investigation unfolds. Evidence defines what can be acted upon, while unasked questions and ignored leads carry weight. Consequences can fall on unexpected parties, and flawed or incomplete work can echo through later events. You may not learn the full implications of your reports until it’s too late to change course.

Play as Different Investigators

Choose from investigators of different races and backgrounds. Your character’s nature influences how people react—some witnesses open up easily, others resist. The same case can unfold in strikingly different ways depending on who you are. You may even break the Curfew, but doing so in the Day can draw severe reactions as an Undead.

Persistent, Reactive Town

The town remembers past cases. Factions react to how situations were handled, and characters return with altered attitudes and circumstances. Tensions between Day and Night shift over time, and small choices can escalate into larger conflicts. There are no perfect resolutions; not everyone will be happy with the outcome.

Replayability and Progression

No two playthroughs are the same. Cases influence each other, and their order can be partially randomized. Different investigators unlock new interactions and solutions. Early choices can lock or unlock future storylines. As cases accumulate, your investigator evolves—gaining permanent afflictions that alter stats, abilities, appearance, and dialogue. You collect unusual items with game‑altering effects, but progress brings drawbacks: the stronger you become, the less human you remain.

Turn-Based Conflict and Story Integration

Violence is rare but dangerous. Turn‑based combat unfolds in tandem with story events, with stats, afflictions, and items interacting dynamically. Enemies use INT/WIS behavior; debuff them to seize the advantage. Some encounters may end in conflict, while others are resolved entirely through investigation.

Compromised Investigator blends mystery, consequence, and choice in a living city where every decision leaves a mark.