Last Decree game cover

Last Decree CD Key

Roguelike kingdom management where each day you draw an event card, choose one outcome, and issue a single royal decree. Permanent changes reshape a collapsing realm of four fragile forces. No perfect choices, only delayed doom. Short, replayable runs with multiple endings.
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Current Lowest Price

4.99$
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Release Date

23 Jun, 2026

Publisher/Developer

Slate Relay

Reviews

Steam: 0.00% positive (0/1)
Metacritic: -

Last Decree Steam Price History Chart

Current Steam price: 4.99$
Lowest Steam price ever: 3.99$ — 2026-10-08
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Last Decree description

You are the ruler of a collapsing medieval kingdom. The world is breaking down. Resources are scarce. Trust is fading. And time cannot be stopped. In Last Decree, every day forces you to make a decision — and live with its consequences.

One Decision Per Day
Each day follows an unforgiving loop: draw an event card, choose one outcome, issue a single royal decree, and advance the world — permanently. There are no perfect choices. Every decision saves something, and sacrifices something else.

A Kingdom Built on Choices
Your realm is defined by four fragile forces: Population (the people who work, fight, and starve), Gold (the means to govern and survive), Public Order (loyalty, fear, and unrest), and Doom (the unstoppable collapse of the world). You cannot stop the end. You can only delay it — or decide what it costs.

Card-Driven Events and Decrees
Events arrive as cards, each offering multiple outcomes. Some choices provide immediate relief; others unlock powerful decrees, dangerous policies, or long-term disasters. Decrees are limited — you may issue only one per day — and each reshapes the kingdom permanently. Your deck evolves as the world deteriorates, mirroring the growing pressures around you.

Roguelike Kingdom Management
Every run tells a different story: new events enter the pool, different decrees become available, and disasters emerge based on your past decisions. Multiple endings reflect how your kingdom falls. Runs are short and focused, designed for replayability with no filler systems or endless micromanagement.

Endings and Replayability
There is no escape from doom, only a question of how you meet it. Will you rule through fear and control, sacrifice the few to save the many, or cling to a fragile hope until the very end? Each playthrough concludes with a distinct fate, inviting you to try another path and another deck of destinies.

  • Roguelike kingdom management with permanent consequences
  • Short, decision-driven runs
  • Card-based events with hard choices
  • Limited, consequential royal decrees
  • Unstoppable doom driving every outcome
  • Multiple endings crafted by your decisions
  • Designed for replayability with tight focus

Prepare to lead through pressure, plan under constraint, and face the collapse with the fate of your realm in your hands. The kingdom will fall — and you must decide how it ends.