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History records a tragedy; you enter its final moments in a 2–4 player cooperative supernatural horror investigation. Set in a 1700s coastal town, each player has a unique town role (doctor, priest, lighthouse keeper, librarian, fisherman, drifter). Real-time, adaptive narrative; no retries—failure becomes history.

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Publisher/Developer

Ludotronics

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The Incident Room description

The Incident Room

History records a tragedy. You arrive before it becomes inevitable. The Incident Room is a cooperative, supernatural horror investigation for 2–4 players where you don’t analyze events after they happen—you step into the final moments before a tragedy is sealed into history. Each chapter places you inside a different historical incident, at the point where belief, fear, and ritual have already begun to shape an outcome. The first chapter unfolds in a remote 1700s town, during the final 60 minutes before a documented tragedy known as The Last Witch. Midnight approaches. Rituals are in motion. Beliefs are entrenched. This is not a crime to solve; it is a fate already unfolding. There are no resets—failure becomes the canonical ending.

Core Gameplay

Asymmetric Co-Op Roles (2–4 players). Each participant embodies a different townsfolk connected to the incident—doctor, priest, lighthouse keeper, librarian, fisherman, drifter—starting in separate locations with unique access, authority, and blind spots. No single role can perceive the full truth. Coordination is mandatory.

Distributed Investigation Critical information is scattered across NPC testimony and interrogation, forbidden texts and ritual practices, and environmental signs and unnatural disturbances. Real understanding comes from communication, contradiction, and interpretation.

Real-Time Countdown Time never pauses. Events unfold whether you act or not. Missing key moments steers the town toward its recorded outcome.

Adaptive Narrative System A responsive framework reshapes events, NPC behavior, and supernatural escalation based on player actions, ensuring each playthrough feels distinct while remaining internally consistent.

Experience and Tension

Psychological & Occult Horror Manage panic and sanity, evade manifestations that should not exist, survive escalating pressure, and make morally uncertain choices as midnight draws near.

What makes it different You Play Before History Is Written—there is no retrospective reveal. Failure is canonical; the ritual’s completion becomes the historical record. No perspective is reliable—the town, NPCs, and players each believe their own version. Built for replayability, shifting beliefs, ritual logic, and player-driven outcomes ensure no two incidents resolve the same way.

Session Details

Players: 2–4 (online co-op)

Length: approximately 60–90 minutes per session

Setting: 1700s coastal settlement

Genre: Psychological occult horror / supernatural investigation

Perspective: First-person

Focus: Communication, tension, and consequence

Content Warning

This game contains graphic horror themes, violence, supernatural imagery, and intense psychological situations. Content intensity options are available.