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Plan a goblin horde across a grid; every move counts as a turn. Build on tiles to recruit, gain gold and stats. Battles are physics-based auto-battles with auto-spells. Grow your army via roguelite skill tree, unlock 20+ goblin classes, and upgrade the War Camp for permanent progress.
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Current Lowest Price

6.99$
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Release Date

26 Aug, 2026

Publisher/Developer

starea

Reviews

Steam: 60.71% positive (17/28)
Metacritic: -

Goblins Can Conquer Steam Price History Chart

Current Steam price: 6.99$
Lowest Steam price ever: 4.89$ — 2026-10-08
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Goblins Can Conquer description

Goblins Can Conquer

Lead a crafty goblin horde in a grid-based, turn-driven conquest where every move counts. Plan your path as difficulty scales, then build on empty tiles to recruit troops, earn gold, and improve stats. The battlefield rewards careful layout and strategic tempo, turning each run into a fresh puzzle of priorities and outcomes.

Combat is fully automatic, with your horde pushing and shoving opponents through physics-based movement. Spells trigger automatically according to your setup, letting you assemble a strong team and overwhelm foes without manual micromanagement. The result is a satisfying blend of planning and reactive power that rewards clever synergies.

The game blends exploration with progression. Navigate the grid, place structures that grant bonuses, recruit new goblins, and manage resources as waves of enemies press closer. Every decision on where to build and which unit to steward pushes you toward new possibilities and harder challenges.

Progression is incremental at its core. Grow your army through a deep skill tree that scales both your stats and the size of your goblin army. Each victory rewards a new goblin, ranging from common troops to legendary classes that unlock novel strategies and team compositions.

Permanent upgrades extend the lifespan of your campaigns. Gather spoils to upgrade the War Camp, unlock new goblin classes, and customize your building loadout to improve future runs. The roguelite loop encourages experimentation, risk-taking, and persistence as you push for stronger combinations and higher scores.

Key features

  • Physics-based auto-battles on a grid with turn-based pacing
  • Building construction that provides bonuses, recruitment, and resources
  • Incremental stat scaling via a robust skill tree
  • 20+ unique goblin units to discover, recruit, and deploy
  • Roguelite meta-progression with permanent upgrades and loadout customization

Prepare to outsmart rivals, chain powerful synergies, and refine your tactics across runs. Goblins Can Conquer merges automatic combat, strategic placement, and evolving upgrades into a compact, replayable conquest that rewards bold planning and clever combinations.