False Positive game cover

False Positive CD Key

False Positive is a 2-4 player online co-op psychological horror where your own voice becomes the weapon. The entity records and replays your calls, forcing separation and paranoia as you hunt for truth in a listening, unreliable world—no jump scares, pure tense social deception.

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Publisher/Developer

Ganim Bicoli, Dangi Studios

Reviews

Steam: -
Metacritic: -

False Positive description

False Positive

The fear in False Positive isn’t chasing you from the dark — it’s learned you. This is a co‑op psychological horror where separation fuels paranoia and your own voice becomes the weapon used against you.

What makes False Positive different

  • Your words become the threat. The game uses real recordings of you and your teammates, replaying them at the worst possible moment to distort trust and terror.
  • The entity doesn’t speak. It listens, records your callouts, your panic, and your pleas for help, then plays them back from behind doors or in empty corridors where you least expect it.
  • Trust erodes through gameplay rather than scripted betrayal—you can never prove who spoke, only suspect as confusion spirals.
  • Objectives require forced separation. You must split up to complete tasks, amplifying tension in each isolated moment.
  • Radio interference adds doubt. Comms work only intermittently, making it hard to verify who is truly speaking during critical moments.
  • The “It knows I know” moment—when you catch the impersonation, the entity panics, a brief freeze and inhalation before it resumes the deception.
  • The horror of uncertainty grows with every round. The interface of speech becomes the battleground for trust and paranoia as the enemy learns from you.

Core experience

Your VOICE is the weapon. The game’s realism comes from authentic playback of real recordings, delivering a uniquely personal menace that evolves with every playthrough.

Gameplay and features

  • 2-4 player online co-op designed for voice chat — play with friends and share the tension in real time.
  • Real voice manipulation — no fake dialogue. The threats you hear are the actual words you spoke, making each round intimate and unnerving.
  • No cheap jump scares — tension is built through systems, not scripted shocks.
  • Objectives that enforce separation — coordination under paranoia is key to progress and survival.
  • The entity learns from each match, refining its deception and increasing the feeling of being watched as the rounds progress.

Who is this for?

If you loved social horror games that hinge on trust and suspicion—Among Us in a tense, embedded environment; Lethal Company’s claustrophobic dread; Phasmophobia’s listening presence—False Positive scratches that itch. If you’ve ever looked at a friend’s character and wondered, “Is that actually them?” this game is for you.

Important

Requires 2-4 players with voice chat. There is no single-player mode.