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ETA: Unknown is a cockpit-driven psychological horror set in Antarctica. You pilot a lone rover to investigate vanished research sites, battling brutal cold, failing systems, and unseen threats. Manage vehicle health, fuel, and weather with tactile controls while uncovering dark secrets buried in the ice.

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Daniel Nesov

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ETA: Unknown description

ETA: Unknown

ETA: Unknown is a cockpit-driven psychological horror set in the frozen, wind-scarred wastes of Antarctica. When contact with multiple research sites vanishes without an obvious cause, you are sent in alone to uncover the truth. Your mission unfolds from the seat of a rugged utility rover, navigating a barren, snow-lashed landscape while you push against brutal cold, failing machinery, and a creeping sense that something unseen watches from the ice.

Gameplay centers on tactile controls and diegetic interfaces. Flip switches, push buttons, and maneuver your rover with precise, hands-on mouse actions as you read gauges and scroll through the vehicle’s own screens. The physicality of every interaction is part of the horror: a tiny misstep can have immediate, life-threatening consequences, and there are no cinematic shortcuts to salvation.

Survival and exploration go hand in hand. You must manage component health, fuel, and the capricious weather as you thread your way across hostile dunes of snow. Investigate the operations of the research colony, piece by piece, but beware: some mysteries buried in the ice were never meant to be unearthed. Each location reveals fragmentary data and unsettling hints about what really happened at the sites, challenging your judgment and nerve as you press forward.

Maintenance is a constant pressure. One wrong move, a jammed switch, or a slipping seal can degrade systems, slow your progress, or strand you in the cold with no backup. The environment is punishing, and your only allies are the rover's imperfect tech and your own determination to survive long enough to expose the truth.

Atmosphere is a core pillar: cinematic lighting, an unsettling score, and UI inspired by early personal computing create a retro-horror mood that underlines the isolation and dread. ETA: Unknown leans into a classic horror rhythm while delivering modern, interactive tension through a tactile, vehicle-centered experience. It is a solo, narrative-driven mission where discovery, caution, and courage are your only tools to make it out in one piece.