Slice Art Engine game cover

Slice Art Engine CD Key

Slice Art Engine delivers precise, 100% mathematical accuracy sword cuts via plane-mesh intersections, enabling exact damage and real-time voxel destruction, VR-ready. Includes blade-strike visualization, anti-exploit tech, Quest compatibility, and an early-access licensing platform for developers.

Current Lowest Price

Eneba logo
Visit store

Release Date

Publisher/Developer

Slice Art Engine

Reviews

Steam: -
Metacritic: -

Slice Art Engine description

Slice Art Engine

Slice Art Engine is a precision physics system for melee combat and destruction in modern games. Traditional slicing tricks rely on fake cuts or pre-defined patterns; this engine uses plane–complex–mesh intersection to compute every cut with exact mathematical accuracy. Every triangle touched by your blade is tracked and every impact is calculated precisely, delivering authentic, skill-based slicing where technique truly matters.

Core features

  • Smart Damage Calculator. Your sword doesn’t just deal generic damage — it calculates exact damage based on the triangles your blade actually intersects. A precise line of the blade’s path becomes the foundation for damage, making combat feel responsive to your real movements.
  • Advanced voxel destruction. Experience ultra‑high‑definition voxel physics that run in real time on mobile and VR headsets. Carve with lightsabers, melt through opponents, and create burn patterns that react to your exact motions. Platform limits are reflected in voxel counts for each device.
  • Blade Strike Trace Visualization. See in real time where your strikes land. The engine highlights every triangle your path intersects and displays the exact collision line, aiding both players refining technique and developers tuning feel.
  • Anti‑exploit systems. Built‑in safeguards prevent wrist‑flick spam, ensuring combat remains skill‑driven and fair.
  • Piercing & Critical Hit systems. Precise collision enables location‑based damage, weak points, and meaningful critical hits that make physical sense.

Early Access content

Foundations Demo (Free). A first‑person slasher environment to experiment with the Blade Strike Trace technology. Slash mannequins and watch real‑time visualization of your sword’s path and collision triangles.

Early Access Tech Demos (Paid). Advanced features including damage number visualization, particle sparks on impact, faster voxel destruction and voxel regen, and lightsaber melting and carving demonstrations.

Developer, tech, and future

Built by a solo developer — every line of code is written in C++ and optimized to run on mobile hardware. This is a purpose‑built engine, not middleware duct‑taped together.

In development: pistol/firearm implementation with ballistic precision, rigged character animation support, and a superior single‑bounce ray tracing system.

The vision: Slice Art Engine is more than a tech demo — it’s a licensing platform for developers seeking best‑in‑class slicing, damage calculation, and destruction physics. It’s ideal for VR sword games, lightsaber experiences, or action titles aiming for the next leap in physics‑based combat.