Jumper game cover

Jumper CD Key

JUMPER is a hardcore physics-based puzzle where you jump from a spring-powered device. You don’t walk or run; only jump. Each leap is locked in at contact, with a pause before the jump. No upgrades, no checkpoints, one level, one tool, one rule: reach the end without touching the ground.
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Current Lowest Price

3.99$
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Release Date

04 Mar, 2026

Publisher/Developer

Antgrite

Reviews

Steam: -
Metacritic: -

Jumper Steam Price History Chart

Current Steam price: 3.99$
Lowest Steam price ever: 1.59$ — 2026-05-02
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Jumper description

JUMPER

JUMPER challenges you with one brutal premise: there is only one action that matters—jumping. You stand on a spring-powered launcher that has a single point of contact with the world. You do not walk, you do not run, you do not tinker with your stance once the sequence begins—you jump. Each leap is determined by your orientation precisely at the moment your foot makes contact with a surface. Once contact happens, you lose the ability to change anything. A brief hush follows, long enough to realize the mistake, and then the jump fires. The game is built around accepting irreversible consequences. There are no upgrades, no checkpoints, no progression systems—just one level, one tool, one rule.

Your goal is to reach the endpoint without letting any part of your body touch the ground. If the body touches, you fall, losing height and entering a loop of replaying your missteps. Height matters because losing it deepens the challenge: you must climb back up through your own earlier choices, again and again. The point is not to prove you can react quickly or perform with precision; it is to prove you can foresee the outcome of a single decision and live with what follows. You are always in control—until the moment you are not. The suspense comes not from speed but from inevitability: every jump locks in a fate you must own.

Design philosophy centers on restraint. With no mid-air adjustments, players must plan ahead, mapping routes before they leap, and weigh each orientation against the risk of failure. The game strips away extraneous mechanics to focus on judgment, patience, and nerve. There is no third chance, no reset sprint, just the next attempt to nudge yourself closer to the endpoint by making the right call at the exact instant of contact. JUMPER challenges you to stay calm under pressure, to accept that your best decision may still lead to a fall, and to keep climbing in pursuit of a single, unforgiving goal.

Intense, minimal, and unforgiving, JUMPER is a meditation on consequence and control. If you crave a cerebral challenge that tests your foresight more than your reflexes, this is your arena. One level, one tool, one rule: jump, or fall.