PULSE//DEADLINE game cover

PULSE//DEADLINE CD Key

PULSE//DEADLINE is a 30-minute first-person narrative horror set in an abandoned carnival that awakens around you. Play as a night security guard monitoring the grounds as rides come to life, uncovering a chilling story. Streamer-friendly, optional heart-rate biofeedback deepens immersion; shift ends at dawn.

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Publisher/Developer

Deadlight Interactive

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PULSE//DEADLINE description

PULSE//DEADLINE

From Deadlight Interactive, PULSE//DEADLINE is a 30-minute narrative horror experience set inside an abandoned carnival that slowly awakens around you. You play as a newly assigned night security guard whose only task is to monitor the grounds and report anything unusual.

What begins as routine surveillance quickly spirals as wind rattles loose metal, lights flicker, and a carousel begins to turn on its own. Music seems to drift from nowhere, and figures move between the attractions. The carnival that was shut down never truly left; it only waits for you to look away.

Each ride tells a fragment of a larger story — an obsession, a disappearance, and something that never left the moment the gates were locked. The longer you stay, the more the environment shifts around you, transforming your patrol into a desperate attempt to understand what is happening and how to escape before dawn.

Gameplay and atmosphere

  • First-person, immersive exploration through a decaying fairground
  • Reactive environmental systems that evolve as you observe
  • Psychological tension that leans on atmosphere rather than cheap jumpscares
  • Short-form, streamer-friendly experience designed to be completed in one session
  • A focused, 30-minute narrative with a clear start and a perilous endgame

Bio-reactive horror (optional)

For players with a compatible heart-rate device, PULSE//DEADLINE offers optional biofeedback integration. It can:

  • React to spikes in your pulse by intensifying sound design and environmental cues
  • Subtly adjust tension pacing and scene behavior in real time
  • Run without a monitor, while still delivering heightened immersion when enabled

The full 30-minute experience remains fully playable without biofeedback, and optional integration simply deepens immersion for those seeking it.

Why play

  • Concise, nightmare-focused horror that respects your time
  • A story told through the rides themselves — not just through dialogue
  • A tense, moody atmosphere that rewards patient exploration
  • Endurance test of a single night shift where the stakes rise with every minute
  • A visceral, narrative-driven experience ideal for single players and streamers alike

The rides are running. The lights are on. The gates are locked. Your shift ends at dawn. If you make it that far...