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An unsettling single-player, first-person horror about exploration, survival, and tension. Wake in a familiar yet wrong place; silence is loud and danger lurks. Find the exit by exploring interconnected rooms, hiding, outmaneuvering threats, and unlocking paths. Stay quiet, move carefully, find the key—the exit is locked.
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Current Lowest Price

4.99$
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Release Date

20 Mar, 2026

Publisher/Developer

Radion Studios

Reviews

Steam: 100.00% positive (1/1)
Metacritic: -

It's Locked Steam Price History Chart

Current Steam price: 4.99$
Lowest Steam price ever: 0.99$ — 2026-07-09
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It's Locked description

It's Locked is a first-person, single-player horror experience that blends exploration, survival, and nerve-wracking tension. You wake in a place that looks familiar yet feels wrong—the kind of place that seems to be listening. Silence is loud, and you are certainly not alone.

Your objective is simple on the surface and brutal in practice: find the exit. To endure you must explore a network of interconnected rooms, move fast when danger closes in, and avoid anything that could hurt you. The game rewards cunning over bravado: your only options are to hide, outmaneuver threats, and unlock the path forward.

Every door you reach appears locked, turning exploration into a careful, patient hunt. To escape, you’ll search every corner, push through obstacles, and learn the layout before it learns you. Stealth matters—stay quiet, keep your footsteps light, and listen for cues that hint at danger or safe routes. The first, most reliable tool is the key you seek; finding it can be the difference between progress and a dead end.

The atmosphere is built on unease: claustrophobic corridors, oppressive stillness, and sudden interruptions that force rapid decisions. You must balance speed with caution, choosing routes that let you stay ahead of threats while you map out the maze of rooms you’ll traverse. Each moment demands focus, resource awareness, and calm under pressure as you decide when to sprint, when to hide, and which door to try next.

It’s Locked challenges you to adapt to a world that seems to learn your patterns and bend around your choices. The exit is always there, but the way to reach it changes with every playthrough, making every escape feel earned, tense, and deeply satisfying.

Everything about its pacing is designed to heighten nerves: you’ll hear distant echoes, a ticking, a scrape, a whisper that vanishes when you turn a corner. The game embraces stealth over confrontation; you won’t fight to survive, you’ll outrun and hide, and you’ll be rewarded for precision and calm. Progress depends on careful mapping of the maze-like layout and remembering which doors lead onward. You’ll manage your momentum—when to sprint, when to edge through a doorway, when to pause in the shadow. Keys are scarce and their locations can be hidden in plain sight or tucked behind obstacles, rewarding meticulous exploration. The challenge grows as you learn the building’s secrets and adapt your plans to each new run, making every attempt feel tense, personal, and earned.