COALCOM: Power Station game cover

COALCOM: Power Station CD Key

You’re the operator at Riverside Coal Power Station, balancing boiler pressure, drum water level, coal feed, and cooling to meet grid demands while faults cascade. 10-shift campaign, 21 fault types, real-time decisions. 1980s CRT terminal, keyboard controls. If the plant trips, you lose your job.
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Current Lowest Price

12.99$
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Release Date

11 May, 2026

Publisher/Developer

Pedro Matos

Reviews

Steam: 100.00% positive (5/5)
Metacritic: -

COALCOM: Power Station Steam Price History Chart

Current Steam price: 12.99$
Lowest Steam price ever: 10.39$ — 2026-10-08
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COALCOM: Power Station description

COALCOM: Power Station

You're the new operator at Riverside Coal Power Station. Your predecessor, Earl, was almost retired when he tested if the plant could run itself. It couldn't. You were hired because you "worked with computers." Four hours of training under Chuck, the diesel-stained supervisor, taught you to keep boiler pressure at 165 bar and water between 40% and 60%. Too low or too high and trouble follows; turbines can overheat or get wet, and wet turbines are expensive. A relic manual from 1987 is all you have to guide you. The plant hums with coal smoke, blinking indicators, and a green glow from ancient CRTs illuminating the control desk.

Now you must keep the region powered. The grid operator calls with fresh demands, equipment breaks, and cascading failures. If you trip the plant, everyone notices—news, your boss, even the guy who named his cat after a substation. You juggle tight safety margins and fragile components as the clock runs. Your job: keep the lights on and keep your job.

What you do — manage boiler pressure, drum water level, coal feed, and cooling in real time. You change one thing and watch three others react. Faults arise from misbehaving sensors, stuck valves, or failing pumps, and the wrong move can trigger cascading problems. You must balance pressure to power output, control drum level to sustain steam, and prevent faults from spiraling into outages. This is a tense, bite-sized challenge where every decision matters.

Campaign and progression — a 10-shift campaign with progressively tougher scenarios. Shifts 1 through 5 unlock controls gradually; equipment degrades and you choose what to repair. Your performance is graded A to F, encouraging precise, disciplined operation. After Shift 5 you unlock Continuous Mode for endless operation, testing how long you can sustain the grid under pressure.

Equipment and faults — 21 fault types, with interlocking systems that react to your actions. The wrong change can trigger cascading failures, and trips end your shift. See how faults interact as pressure drives power and drum level governs steam, culminating in a dreaded wet turbine if you push too far. Expect sensor glitches, valve jams, pump failures, and sudden demand spikes that strain the entire plant.

Aesthetic and feel — an authentic 1980s green phosphor CRT terminal, a character-based interface, and keyboard controls. The screen era vibe is deliberate: eyestrain and all, but it kept plants running for decades. It’s a game, not a realistic simulator; a forgiving, puzzle-like challenge where your missteps shape each shift's outcome. By Shift 10 you’ll either feel competent or understand why Earl took that nap.

Campaign Shifts 1–4 plus 20-minute Continuous Mode sessions are included as the demo.