Ever Roach game cover

Ever Roach CD Key

Play as a cockroach in a hand-drawn 2D precision platformer. Survive 100 lives across 10 handcrafted levels through three grim underground biomes using climb, double jump, and glide with stamina management. Optional spores, intense but rewarding challenges, and a story of resilience.
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Current Lowest Price

5.99$
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Release Date

29 Mar, 2026

Publisher/Developer

playablecuriosity

Reviews

Steam: 100.00% positive (4/4)
Metacritic: -

Ever Roach Steam Price History Chart

Current Steam price: 5.99$
Lowest Steam price ever: 2.99$ — 2026-10-08
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Ever Roach description

Ever Roach

Ever Roach is a hand-drawn 2D precision platformer that puts you in the shell of a cockroach: hated, doubted, and somehow still alive. Your mission is to crawl through suffocating underground biomes and climb toward The Bright, testing nerve and timing with every inch of progress. The grimy world and its tight challenges come together to create a memorable ascent where resilience is your only safety net.

Movement and stamina

  • Climb: Sticky feet let you scuttle up walls and cling to vertical surfaces, but climbing drains stamina. If you run out mid-climb, you’ll peel away and plummet.
  • Double jump: A lost wing means a desperate second jump. It helps you clear wider gaps, but drains stamina and invites risky midair decisions.
  • Glide: Wings heal, but you still have only three glides. Glide slows your fall, letting you cross long gaps in a controlled sweep. Each glide drains stamina slowly.
  • Precise handling: This is a true precision platformer—tight inputs, deliberate movement, and fair challenges that demand consistency.

Levels, stakes, and pacing

  • 100 lives: You have a finite pool to reach the top; lose them all and progress resets unless you toggle Save Wipe to lower the stakes.
  • Ten handcrafted levels: Each stage grows longer and crueller, designed to test skills as you advance. Early sections train; later ones demand mastery.
  • Time to climb: The first run takes roughly 1–2 hours, but true mastery can let you tear through the whole game in as little as 10–15 minutes.

Hazards, biomes, and rewards

  • Face jump plants, falling stalactites, slimes you can stomp for a rebound, spiders you can jump over, spikes, and gas pipes with timed danger.
  • Three distinct underground biomes each with unique hazards, mood, and visuals that reinforce a grim, oppressive journey.
  • Some optional secret spores reward those willing to endure tougher routes; these aren’t required but offer significant rewards for dedicated climbers.

Story and atmosphere

A small, atmospheric narrative unfolds as you ascend. Characters doubt you, belittle you, and dismiss your chances—but you persist. The struggle is unpleasant, yet the stubborn resilience feels almost admirable, turning a desperate crawl into a quiet triumph.

Visuals

Enjoy a hand-crafted, 2D art style with tactile textures and a grounded, oppressive underground mood. Every obstacle is deliberate, and every failure is your own—until you rise again.