The Things Left Behind game cover

The Things Left Behind CD Key

The Things Left Behind is a narrative-driven 2D indie game of short, intimate vignettes about queer and disabled life. Explore self-contained moments—care, humor, intimacy, connection—through dialogue and exploration. No fails, each level with distinct art and mechanics. Built with inclusive, community-centered co-design in Unity.

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Information Experience Lab

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The Things Left Behind description

The Things Left Behind is a narrative-driven 2D indie game built from short, intimate slice-of-life vignettes about queer and disabled life. In this game you move through everyday moments shaped by care, honor, humor, intimacy, and connection. Each self-contained level invites you to explore, talk, notice, and interact gently with the world around you. The experience centers on presence, inviting reflection on care, consent, and small acts of resilience.

Experience Quiet, Playable Moments

  • Move through a child’s birthday party as sound builds and imagination becomes grounding.
  • Walk beside someone through a forest where conversation, collecting small objects, and subtle visual shifts reflect intimacy and transition.
  • Navigate a chaotic morning where tasks overlap and time feels slippery, capturing the experience of overstimulation and survival.

Each vignette stands on its own, with distinct art styles, mechanics, and tone. Together, they form a growing collection of playable experiences grounded in lived reality. The game invites you to notice the rhythms of care that exist between people and within ordinary routines.

Designed Around Care

  • Narrative-driven 2D gameplay
  • Short, self-contained vignette structure
  • Dialogue and exploration-focused interaction
  • Distinct art styles and mechanics per level
  • No fail states, no score pressure
  • Keyboard, mouse, and controller support
  • Built in Unity

A Community-Centered Design Process

The Things Left Behind is created through partnerships with disability and LGBTQ+ organizations that support workforce development and inclusive creative practice. Collaborators are brought into the project from the beginning, learning Unity-based game development, contributing to design and narrative decisions, and participating in playtesting and iteration. This is not a game made about marginalized communities from the outside; it is co-designed and built by queer and disabled creators, with paid roles, mentorship, and shared authorship embedded into the process. The result is a project where lived experience shapes not only the stories, but the mechanics, pacing, and emotional tone. Roles rotate across writing, design, and feedback cycles, ensuring diverse perspectives inform every vignette. Accessibility considerations are baked in from the start, with flexible pacing, non-competitive interaction, and clear communication to reflect real-world care workflows. By centering collaboration and equity in production, the game models inclusive practices within the industry and on screen, inviting players to notice the value of care, consent, and community in everyday life.

Accessibility and control are integral: the game supports keyboard, mouse, and controller input, with approaches that emphasize clarity, adjustable pacing, and inclusive design choices shaped by community partners.