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Draw on a Block CD Key

Paint on a Block is a pixel-perfect 3D texture painter that paints directly onto models with grid-snapped brushes. No UV unwrap, instant 3D previews, and multi-material support with up to 16 layers per material. Build scenes, share textures across instances, import/export FBX/OBJ/glTF, commercial-ready assets.
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Current Lowest Price

29.00$
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Release Date

02 Mar, 2026

Publisher/Developer

Keith Fox

Reviews

Steam: 100.00% positive (3/3)
Metacritic: -

Draw on a Block Steam Price History Chart

Current Steam price: 29.00$
Lowest Steam price ever: 18.27$ — 2026-08-02
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Draw on a Block description

Draw on a Block

Paint directly on 3D models with a pixel‑perfect texture painter. Load a model, snap textures onto its surfaces, and keep painting until every piece fits together. No UV unwrapping, no bouncing between 2D editors and 3D viewers—you work in one integrated view and see the results in real time.

Pixel-perfect tools cover every need: brush, line, shape, flood fill, gradient, magic wand, and blend brushes. Everything snaps to the texture grid for crisp, consistent results at any zoom level.

Work with up to 16 layers per material, with real‑time compositing, visibility toggles, merge, duplicate, and reorder. Multi‑material models let each material have independent layers and resolutions, giving you total control over how textures come together.

See exactly where pixels land with the texel grid overlay, and use the explode view to pull apart complex models and reach hidden geometry. Build your scenes on a snap grid, then keep painting in context to ensure everything gels.

Scene Builder lets you place, rotate, flip, and duplicate models to craft complete environments. Shared textures mean painting a model updates every instance in every scene instantly, so changes stay consistent across your project.

Fork a model to customize variants without touching the original. Import and export a wide range of formats (FBX, OBJ, glTF, GLB, Blockbench .bbmodel) with per‑material import controls for resolution and opacity. Textures auto‑detect and import as the base layer, ready to refine.

Exports are yours for personal and commercial use in any engine. Built for indie game developers and pixel artists, it preserves sharpness with nearest‑neighbor style rendering at any zoom. Modders gain full Blockbench integration for Minecraft, Hytale, Roblox, and more.

Key features at a glance: support for resolutions from 32×32 up to 1024×1024 and beyond; up to 16 layers per material; full undo/redo history; auto‑save; a decal library for stamps and stickers; and a palette editor to streamline color workflows.