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Zombies Per Minute description
Zombies Per Minute
Zombies Per Minute is a factory-building roguelite where every construct is judged by one metric: how many zombies you can kill per minute. You are the Operator, a machine guided by CLAIRE, an orbital AI scouring a world overrun by the dead. Your mission is simple but brutal: build, survive, automate, and push your ZPM score higher with every outpost.
Each run starts from zero. Scout the area, decide what to build, where to place defenses, and which resources you can access. The choices you make shape your layout, your risk, and your eventual ZPM payoff.
AUTO-MATE and scale your operation from a tiny outpost into a colossal zombie shredder. The Operator is fast, but can’t do everything manually. You must automate systems, optimize throughput, and keep the factory growing fast—because the clock is always ticking and the undead keep flooding in.
Set up defenses that suit the map’s geography and the evolving threat. Mutated zombies may require bigger weapons and steadier ammo flow. Build walls, turrets, traps, and supply lines to hold the perimeter while your machines do the heavy lifting.
Upgrades let you upgrade the Operator’s CPU and capabilities by sending Zombies’ DNA to CLAIRE. Choose wisely from six upgrade paths to boost damage, efficiency, automation, or resilience. Each choice reshapes how you approach future runs.
Repeat and expand—each outpost teaches us more about what happened. New buildings, new areas, new upgrades, and even new operators become available as you push deeper and raise your ZPM.
Note: Zombies Per Minute is in active development. Balance, upgrades, buildings, and other systems are continuously designed and tested to refine the core loop and pacing.

