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Hippocratic description
Hippocratic
The world has collapsed, and you are one of the few doctors left. Hippocratic is a first‑person psychological horror game that blends medical simulation, resource management, and extreme moral decisions in a oppressive post‑apocalyptic hospital. Every choice matters, and not every patient can be saved—or should be.
Work under relentless pressure as you balance life and death. Sit at the hospital computer to analyze symptoms, review patient histories, and make the correct diagnosis—or face the consequences of a fatal error. In the operating room you perform hands‑on surgeries using scalpels, forceps, injections, and surgical lasers. One wrong move can cost a life and alter the course of the ward.
Management of the infirmary is a constant strain. Medicines are scarce, supplies are limited, and helping one patient may leave another without treatment. You must prioritize, ration, and improvise as survivors bring back resources from the outside world. The laboratory is your second battlefield, where you craft new medicines from recovered materials, pushing the limits of what you can offer in a world where every vial counts.
In the ICU, the most critical cases force final decisions: do you push forward with what you have to save a life, or perform euthanasia to end suffering and conserve scarce resources? Moral decisions extend beyond medical charts, as survivors beg you to spare or end certain patients. Betray the Hippocratic oath and your mind will fracture—stress, guilt, hallucinations, and paranoia creep into your psyche.
Hippocratic is more than survival horror—it’s a psychological descent shaped by your choices. The world may demand sacrifice, but the question remains: how much are you willing to sacrifice to save some?
- First‑person survival horror set in a desolate post‑apocalyptic hospital.
- Observation‑based diagnosis with constraints of limited tests and patient history.
- Hands‑on surgeries using multiple surgical tools, including lasers.
- Strategic resource management of medicines and supplies under scarcity.
- Laboratory crafting to create new treatments from survivor‑brought resources.
- Dynamic sanity system tied to moral choices, influencing perception and courage under pressure.
- Impossible to save everyone—the challenge lies in choosing what and who you are willing to sacrifice.

