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URBEX is a 4-player co-op horror extraction game where cardboard-armored child adventurers travel by submarine to perilous maps to collect toys and submarine parts for extraction to their fort. Survive with stealth and teamwork as time and enemies raise unique madness, with proximity voice chat and hallucinations.

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Publisher/Developer

Skill Issue Studios, Digital Pajamas

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PASTDARK description

URBEX

URBEX is a horror extraction game for up to 4 players, where a team of cardboard-armored child adventurers travels with their submarine to dangerous maps to collect toys and submarine parts. Your goal is to extract these finds back to your cardboard fort base, using stealth, teamwork, and a suite of items with unique capabilities.

Survive by staying coordinated and careful. Enemies, map events, and the ticking clock all push you toward the game’s core twist: the Madness Mechanic. As you explore, your Madness meter rises, and you begin to see and hear things that aren’t real. The longer you stay, the more chaotic the experience becomes, with hallucinations that are unique to each player.

Madness isn’t just flavor—it shapes your choices. If your madness reaches critical levels, you can find yourself in dangerous, sticky situations where reality and illusion blur. The threat grows harsher the longer you endure, demanding careful pacing and quick thinking.

Communication is vital. Use proximity voice chat to coordinate with teammates, but beware—your enemies can hear you too. Pass items between players, deploy your kits to support one another, or, if you’re the traitor, turn the team against itself. The tension is built on trust, timing, and how well you watch each other’s backs.

The game challenges you with increasing difficulty. Time pressure tightens as you delay, and Madness rises irreversibly, pushing you toward escalating chaos. Higher difficulties make enemies more lethal, boost how quickly Madness climbs, and shorten the window to complete each run.

In URBEX, the horrors prey on the weak and lonely. Stay together, plan your moves, and decide who leads, who guards, and who might secretly undermine the group. The fate of toys, submarine parts, and your cardboard fortress rests on your ability to work as a team under the creeping influence of Madness.