When All Things End - 月下の万象 game cover

When All Things End - 月下の万象 CD Key

A cozy, narrative life-sim set on Kagome-jima island. Play as Sushi, an orphaned Dutch bunny, with Cocoa and Toast. Farm, forage, explore a living 2D world where choices shape a branching story—from peaceful life to psychological horror. Three intertwined campaigns, hand-drawn art, original score.

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Numina Lucy

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When All Things End - 月下の万象 description

When All Things End - 月下の万象

From the reclusive creator of Cocoa and Toast, enter the moonlit world of Sushi—a lone Dutch bunny who is an orphan and a distant descendant of the moon bunny, with kin in the Rabbit of Inaba. On Kagome-jima, a living island in the Ryukyu chain, life is a test of luck, stubbornness, and a wooden hammer. You will simulate bun life across this land, where every choice matters and every footprint leaves a mark.

Explore a world that breathes with you: dense jungle, coastal villages, ancient shrines, tidal flats, and busy fishing docks—places your mother warned you about, and your father often visited anyway. Farm. Forage. Explore. Live a life with no predefined path, yet full of possibility. The island rewards curiosity and punishes hesitation in equal measure, all while staying true to a maximalist, handcrafted aesthetic.

Adaptive Morality: Your behavior shapes the world around you. Encounters, threats, and opportunities bend in response to how you choose to live, turning the island into a living character that learns and evolves with you.

Three Campaigns: Sushi, Cocoa, and Toast each offer distinct narratives that weave together in meaningful, deeply interwoven ways. Your journeys influence each other, revealing different facets of the same island and its inhabitants as the stories unfold.

Genre-Bending Gameplay: Balance a quiet life of farming, foraging, and building with quests that dive into the island’s hidden history. The game supports a spectrum of experiences—from cozy simulation to narrative odyssey, and even psychological horror if you push the tonal boundaries. The island responds to your habits and choices, so the mood can shift as you explore deeper.

Maximalist 2D Art: A lovingly crafted world where every sprite is drawn by hand, with frame-by-frame animation by world-class artist Numina Lucy. The visuals invite you to linger, discover, and fall in love with the tiny details that bring Kagome-jima to life.

Living Environments: Real-time day/night cycles, five Ryukyu seasons, dynamic weather, and a flora and fauna world built from thorough research. NPC schedules follow the world clock, ambient soundscapes shift with the air, and the island feels like a breathing creature that remembers you.

Original Score: A bespoke soundtrack created specifically for this world—every track original, every note composed and performed for this journey.

Solo Development: A single mysterious artist shaped this entire experience, crafting every corner of the game with care, without compromise.

Focus on the bunnies. For Sushi. For everyone we carry with us. This is the story of memory, place, and the quiet bravery of choosing to endure.