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GONERS description
GONERS
Wren is invited by Yaroo the Wish-Granter to a magical mansion that hides a orchestra of trapped spirits and cryptids. Yaroo promises one free wish if she can complete the mansion’s trials and sharpen her growing telekinetic powers. The invitation sets the stage for a journey through rooms that breathe with the presence of the beings who haunt them.
Inside the mansion, exploration reveals spirits confined to rooms whose shapes and defenses mirror the entity that haunts them. To advance, Wren must step into the memories sealed inside each chamber, uncover the story of the haunting, and discover a way to free the restless once and for all.
Wren arrives with a latent gift: telekinesis. Her power is raw and untrained, but Yaroo sees possibility where others see danger. The trials are designed to hone her abilities, push her limits, and reveal how far she can bend the world with her mind.
Joining Wren are two companions who bring their own supernatural edge to the journey. Finch is a chronokinetic who can pause, rewind, and fast-forward time, using temporal shifts to reveal hidden paths and reframe the sequence of events. Crow is a ghost who can pass through walls, possess monsters, and even shut down mechanisms by severing their power supply. Together, the trio must coordinate their powers to navigate the mansion’s puzzles and dangers.
The mansion is filled with ghosts—some hostile, others enigmatic—each requiring a distinct approach. Wren’s camera becomes a pivotal tool: she traps hostile spirits on film, turning their restless energy into evidence and leverage. In some encounters, brute force won’t win the day; invulnerable spirits demand clever stealth, environmental manipulation, and a careful read of the memories you uncover.
As you progress, the rooms transform, the memories unfold, and new paths unlock. Puzzles demand the full use of each character’s abilities: move distant objects with telekinesis, bend time to expose hidden mechanisms, and slip through walls while managing the power that fuels the mansion’s defenses. Your choices determine how swiftly you free each spirit and how deeply you learn the intentions behind Yaroo’s mysterious wish.
GONERS blends puzzle-solving, light strategy, and atmospheric storytelling in a haunted world where every corridor hides a secret and every freed soul reveals another piece of the mansion’s history. It’s a journey of mind over matter, of cooperation under pressure, and of uncovering the truth beneath a magical invitation that asks what a wish is truly worth.

