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CORDURA description
CORDURA
CORDURA is a co-op psychological horror game where coordination is the only way to survive the stalking darkness that mirrors your team. The Night listens to every word and every step, turning proximity voice chat into a tool you must wield with care. Move together, speak when needed, and trust nothing as you navigate a world that feeds on fear.
- Up to 4 players in a single Extraction Team, balancing risk, stealth, and dialogue to outlast the night.
- Some teammates venture into the dark to extract the Roses of the Night, the prize of the Ambrosia, while others track threats and guide the operation from safer positions.
- Procedural, evolving labyrinths unfold inside corrupted Victorian mansions, reshaping corridors and forcing new tactics every run.
- The Night can mimic voices and appearances, turning your allies into deceptive echoes that lure you into danger.
- Sanity and the Companion Bond demand reunions: only by physically rejoining a teammate can you restore clarity, but doubt lingers—has your ally truly arrived, or is the Night wearing their face?
- Permadeath means fallen teammates are permanent losses, pushing survivors to retrieve gear and the body of the fallen before returning to the dark.
- A dynamic difficulty system scales with your party size, ensuring a tense, balanced challenge whether you play solo or with friends.
- Marking walls and mapping your route is vital, as creeping corruption can erase familiar paths in moments, testing your memory and trust.
The world blends decadence with danger: ambitious aristocrats covet the Roses of the Night to fuel exclusive gatherings, while workers enter these halls to seize the prize before sanity unravels completely. In this merciless setting, silence is a weapon as potent as extraction gear. Break in, take what you came for, and fight your way back to the light—if you can survive long enough to escape.
CORDURA invites you to choose your path: coordinate, deceive, and endure, or lose yourself to the Night’s endless gaze. Will your team emerge from the labyrinth with the Rose, or vanish into the shadows where paranoia becomes your only companion?

