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Idle Time CD Key

Idle Time is a factory-building idle game about harvesting Chronum, crystallized time, to power a time machine built by the quirky Bill Tyme. Progress from manual crystal dragging to automated networks of extractors, relays, and reactors, research 7 tech tiers, optimize logistics, prestige with universal idle time, and explore landscapes.
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Current Lowest Price

4.99$
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Release Date

02 Apr, 2026

Publisher/Developer

Woodland Software

Reviews

Steam: 16.67% positive (1/6)
Metacritic: -

Idle Time Steam Price History Chart

Current Steam price: 4.99$
Lowest Steam price ever: 3.99$ — 2026-10-08
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Idle Time description

Idle Time

Across the multiverse, people waste their lives chasing idle moments, and those lost seconds condense into Chronum — crystallized time. You harvest every drop to power a time machine built by Bill Tyme, an eccentric physicist with a fractured timeline and questionable ethics. Idle Time is a factory-building incremental game where you extract, transport, and process Chronum to fuel that machine. Start by dragging glowing time crystals to your factory by hand. When you’re ready, you’ll orchestrate vast automated networks of extractors, relay towers, and reactors across a procedurally generated landscape.

Core Gameplay

  • Build a Chronum empire — Place extractors on resource nodes, connect them to your factory with automated Idlers, and watch the Minutes roll in. Expand to multiple hubs, unlock more resource nodes, and manage interconnected supply chains across sprawling layouts.
  • Optimize throughput — Use buffers, compressors, splitters, and speed-boosting accelerators to push Chronum where it’s needed most, minimize bottlenecks, and maximize the efficiency of every link in your network.
  • Advance technology — Research 7 tiers, from simple extraction to advanced buildings like the Time Warper, which batches and multiplies Chronum value, and the Rift Stabilizer, which opens portals to ultra-rich resource nodes, reshaping your economy and pace.
  • Design complex logistics — Route Chronum through pipe networks that follow grid paths, bundle along shared routes, navigate around large structures, split production lines, chain relay towers, and balance throughput across your operation.
  • Prestige and persistence — Complete each run to bank Universal Idle Time, then spend it on permanent upgrades that carry across future playthroughs; the next cycle starts faster, reaches farther, and unlocks new strategies.
  • Procedural terrain — Each map is generated fresh with concrete sprawl, wind-swept desert dunes, and fields of animated grass that sway in the breeze, under a dynamic day cycle with drifting cloud shadows.
  • Meet Bill Tyme — Your guide, mentor, and the reason you’re doing all of this. Brilliant, unstable, and not entirely sure this whole thing will work out.

Idle Time invites you to chase a ticking horizon where time itself is a resource. Build, optimize, and push toward the ultimate machine, weighing ambition against Bill Tyme’s quirky ethics as you sculpt a living Chronum economy across endless, procedurally generated worlds.