We Were Here game cover

We Were Here CD Key

Lowest Price

FREE
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Release Date

03 Feb, 2017

Publisher/Developer

Total Mayhem Games

Reviews

Steam: 89.53% positive (29270/32693)
Metacritic: -

System Requirements

Minimum:
  • OS: Windows 10 32/64 bit
  • Processor: i3-4130 or equivalant
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 4000 or equivalant
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: A working PC-compatible microphone

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We Were Here Steam Price History Chart

Price Information for We Were Here

Current Best Price: FREE at Steam

Game: We Were Here

Platform: Steam

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We Were Here Steam AI Review Summary

SteamAI
Summary generated from 300 most useful Steam user reviews.

Users wrote

The reviews consistently praise We Were Here as a short, free two-player coop puzzle experience that relies on strong communication. The walkie-talkie mechanic and the need to describe your environment to a partner are repeatedly highlighted as the core charm. Players generally enjoy the series and recommend trying the other We Were Here titles after finishing the first game, though several note bugs and a very short runtime. Some puzzles are described as clever and varied, while others are criticized for being unclear or frustrating at times.

Last updated: 2026-03-06

Most Mentioned Advantages

  • Cooperative two-player puzzle design (14 mentions) - The game is designed for two players and works best when you play with a friend. Success depends on clear communication between players. The core mechanic relies on describing what each player sees to help the other solve puzzles. Many reviews highlight the walkie-talkie as central to solving puzzles and building teamwork.
  • Free to play with low entry barrier (12 mentions) - Several reviewers note the game is free to play. This makes it easy to try the game with no cost. For a free title, players report satisfying cooperative experiences. The price point also encourages trying other titles in the We Were Here series.
  • Short and suitable for a single evening (12 mentions) - The game is short; many reviews describe finishing in a few hours or a single evening. This makes it a good pick for a quick session with a friend. Some players finish quickly and consider moving to sequels afterwards. The short length is seen as a deliberate design choice.
  • Puzzles are clever and varied (9 mentions) - Reviews frequently mention clever puzzles with varied mechanics and symbols. Some puzzles require describing symbols, maps, and other details to your partner. Puzzles can be randomized across plays, providing replay value. The difficulty is accessible but challenging enough to require careful communication and collaboration.
  • Replayable and series-aware (7 mentions) - Players can replay by switching roles (librarian and explorer) to see puzzles from another angle. Some reviews note that exploring other titles in the We Were Here series expands the experience. The combination of role-switching and variety across games adds lasting interest for many players.

Most Mentioned Disadvantages

  • Very short length (12 mentions) - Many reviews complain about the short runtime. They say it's quicker to finish than expected. This can feel underwhelming for players seeking a longer puzzle experience. Even as a free game, some players want more content.
  • Technical issues and bugs (10 mentions) - Many players report bugs such as voice chat not working, crashes, and stuttering. Some runs get stuck or progress resets due to bugs. This can spoil the experience and lead to a poor run until patches.
  • Puzzles can be confusing or unclear (9 mentions) - Several reviews report that some puzzles or instructions are unclear. Players may struggle to know what to do without guidance. This can slow progress and cause frustration. Some puzzles rely on abstract descriptions that are easy to misinterpret.
  • Dependence on a capable partner (6 mentions) - The game heavily depends on your partner's ability to describe things and respond. If your partner explains poorly or is slow to respond, you may get stuck or frustrate each other. This can detract from the experience when playing with inexperienced players.
  • Limited checkpoints and repetition (3 mentions) - Some reviews mention there are few or no checkpoints between puzzles. This means repeating sections when you make mistakes can be tedious. A save or checkpoint system would improve pacing.

Compared Games

  • We Were Here Forever (6 mentions) - Reviews reference the sequel and suggest trying the whole series after finishing the first game.
  • We Were Here (the first game) (6 mentions) - The first entry is cited as the starting point and baseline for evaluating the series.
  • We Were Here Too (5 mentions) - The first game is described as the origin and is often compared to later titles such as Too.
  • We Were Here Together (3 mentions) - Some players mention playing together across the series and discuss its continued co-op focus.
Users wrote

Advantages mentioned by the majority
Less frequently mentioned disadvantages