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Kuindzhi, 93 is a first-person narrative game about 18-year-old Artyom from Donbas in March 2022. He volunteers in Mariupol, never wields a weapon, and faces trauma, guilt, and identity as past and present collide in an intimate inner dialogue. Realistic visuals, immersive sound design, inspired by Edith Finch and Firewatch.

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Release Date

19 May, 2026

Publisher/Developer

Nikita Igorevich Studio, Smysl Media

Reviews

Steam: 94.65% positive (3984/4209)
Metacritic: -

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Current Best Price: FREE at Steam

Game: 93, Kuindzhi

Platform: Steam

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93, Kuindzhi description

Kuindzhi, 93

Kuindzhi, 93 is an atmospheric first-person narrative vignette that follows an 18-year-old from Donbas as March 2022 arrives and the world shifts. Through Artyom’s perspective, memory, fear, and doubt find their voices in a space where the past keeps knocking at the present. The game invites you to listen for what is unsaid as the surrounding environment presses in—an intimate portrait of a moment when a young life is asked to decide who it will become in the shadow of war.

After his father is drafted, Artyom volunteers in Mariupol, leaving his studies behind and grappling with his mother’s fears. He never picks up a weapon; instead, the story probes why a person steps forward at all and what that choice costs inside. The narrative centers on a traumatizing environment and the internal conflict of staying silent, speaking up, or letting fear determine action.

Past and present intertwine into a continuous inner dialogue—Artyom must answer to himself for fear, guilt, and both the choice he made and the one he did not. The plot and setting draw from real events but keep their details intentionally composite, avoiding the interpretation or appropriation of real people’s private stories.

In tone and structure, Kuindzhi, 93 channels the pacing and mood of narrative games such as What Remains of Edith Finch and Firewatch. Special attention is given to sound design: radio chatter, distant explosions, footsteps, rustling, creaks, and that suffocating silence that binds the world to the player’s senses.

A realistic visual presentation reinforces the weight of the environment and keeps emotional distance from events to a minimum. The game uses first-person storytelling and environmental detail to let players feel the tension of a society under pressure and the burden of choice in a moment when every sound could carry meaning.

Artyom is voiced by the rapper Husky, while the fighter with the callsign "Bear" is voiced by Dima OM., a familiar figure from Donbas.